# FlyerSwarm (module 21: CFlyerSwarm, script type FSWM - a flying swarm of boids that follow
# waypoints, Sandbats/Nightbarbs/Hydlings). Agon Wastes 0e_sand_hall (world 42b935e4, layer 0)
# holds two swarms, e000400af and e000400c2. The steps list them, activate and place one,
# damage it so its hp drops, shoot it, and damage the second one, with Activate/Deactivate
# around it.
# Checks are game updates (@f<n>), never wall seconds. The family stays capped (NC): its area
# boots quickly. F=2400, last check f2200.
@f280 god 1
@f300 objs FlyerSwarm
@f320 send e000400af Activate; send e000400c2 Activate
@f340 place e000400af player 6
@f400 damage e000400af 10
@f420 obj e000400af
@f500 shoot e000400af
@f600 damage e000400c2 10
@f620 obj e000400c2
@f700 send e000400af Deactivate
@f720 send e000400af Activate
@f800 send e000400af Delete
@f820 objs FlyerSwarm
@f900 objs FlyerSwarm
@f2200 objs FlyerSwarm

# No fsm change: CFlyerSwarm (CSwarmBasics -> CActor) has no generic FSM2 state (obj prints none) - swarm family.
