# FlyingPirate (module 22): Agon 02_sand_sandfalls layer 8 holds the aerotroopers u06de and u06cf
# (they patrol on their own; Activate makes the body controller run its first Think, docs/GOTCHAS).
# The steps follow tools/cov/specs/flyingpirate_sandfalls.con (the fp1 coverage driver: patrol,
# spot, burst fire, dodge, knock-back, deaths). Checks are game updates (@f<n>; gameplay from
# ~f240), not wall seconds; the family runs F=2800, last check f2550.
@f300 layer 8
@f560 god 1; give missile 50; give darkBeam 1; give lightBeam 1
@f580 send u06de Activate; send u06cf Activate
@f590 objs flyingpirate
@f600 tp -95 -100 -8
@f610 face 180
@f900 obj u06de; obj u06cf
@f1200 shoot u06de
@f1230 shoot u06de
@f1260 shoot u06de missile
@f1400 obj u06de; obj u06cf
@f1500 shoot u06cf charged
@f1700 obj u06de; obj u06cf
@f2000 damage u06de 10 0 missile
@f2200 objs flyingpirate
@f2250 damage u06cf 1000; obj u06cf
@f2350 objs flyingpirate
@f2400 damage e000a012a 10
@f2410 obj e000a012a
@f2420 obj e000a012a
@f2430 obj e000a012a
@f2440 fsm e000a012a Dodge
@f2450 kill e000a012a
@f2550 objs flyingpirate
