# CEyeBall (module 19: CEyeBall, "Mechanism: Corrupted Sentreye"). Temple Grounds dark
# 0q_temple_hall_dark (world 3bfa3eff, area 0q) holds four Corrupted Sentreyes u047a/u0476/u0452/u041d.
# The steps exercise one of them (u041d 001c002e): activate and place it, force InActive/Active/
# Cover/Flinch, send Alert, shoot it (power beam and missile), then kill it, with `obj` reads and
# `objs EyeBall` before and after. Checks are game updates (@f<n>), never wall seconds.
# F=2100, last check f1900.
@f240 objs EyeBall
@f280 obj u041d
@f320 send u041d Activate; place u041d player 5
@f360 obj u041d
@f400 fsm u041d Active; obj u041d
@f440 fsm u041d Cover; obj u041d
@f480 fsm u041d Flinch; obj u041d
@f520 send u041d Alert
@f560 obj u041d
@f600 shoot u041d
@f640 shoot u041d missile
@f680 obj u041d
@f700 damage u041d 1 0 powerbomb; obj u041d
@f710 obj u041d
@f720 kill u041d
@f760 objs EyeBall
@f1800 objs EyeBall

# Added hp fall on a fresh eye (u0452): activate, place, damage, obj read.
@f1820 send u0452 Activate; place u0452 player 5
@f1860 obj u0452
@f1900 damage u0452 1 0 powerbomb; obj u0452
