# Checks are game updates (@f<n>; gameplay from ~f240), not wall seconds; the family runs F=2600, last check f2040.
@f1000 layer 4
@f1420 objs emperoring
@f1460 send e000b0003 Activate
@f1500 obj e000b0003
# hp fall: direct damage reduces hp (700 -> 690)
@f1600 damage e000b0003 10
@f1620 obj e000b0003
# fsm change: forced state change
@f1700 fsm e000b0003 Taunt
@f1720 obj e000b0003
# kill: lethal damage then removal
@f1780 damage e000b0003 1000
@f1820 objs emperoring
@f1830 objs emperoring

# Stage3 (family's own actor) pokes after Stage1 is gone
@f1900 obj e000b0094
@f1920 damage e000b0094 10
@f1940 obj e000b0094
@f1960 kill e000b0094
@f2000 objs emperoring
@f2040 objs emperoring
