# Emperor Ing stage 1 (area 11). Game-update times follow tools/drivers/emperoring1_heartstage.py
# (`cycles`): the boss (u04e3) and its 'PLAY' actor (u04e8) are activated, the eight health-bearing
# tentacle boxes are killed until the FSM walks AllTentaclesRetracted -> BeginHeartStage ->
# HeartStage on its own (~f890), and the heart stage ends (~f1910, ChooseRandomTentacleCount runs)
# before the family's 2000 updates. The uids are the smoke save's (/tmp/opencode/mi_u).
@f120 objs emperoring
@f130 send u04e3 Activate
@f137 send u04e8 Activate
@f300 obj u04e3
@f480 damage u056e 9999; damage u0569 9999; damage u0564 9999; damage u055f 9999; damage u055a 9999; damage u0555 9999; damage u0550 9999; damage u054b 9999
@f560 damage u056e 9999; damage u0569 9999; damage u0564 9999; damage u055f 9999; damage u055a 9999; damage u0555 9999; damage u0550 9999; damage u054b 9999
@f640 damage u056e 9999; damage u0569 9999; damage u0564 9999; damage u055f 9999; damage u055a 9999; damage u0555 9999; damage u0550 9999; damage u054b 9999
@f720 damage u056e 9999; damage u0569 9999; damage u0564 9999; damage u055f 9999; damage u055a 9999; damage u0555 9999; damage u0550 9999; damage u054b 9999
@f800 damage u056e 9999; damage u0569 9999; damage u0564 9999; damage u055f 9999; damage u055a 9999; damage u0555 9999; damage u0550 9999; damage u054b 9999
@f1000 obj u04e3
@f1400 objs emperoring
@f1960 obj u04e3
@f2000 obj u04e3
@f2020 obj u04e3
@f2040 obj u04e3
@f2060 fsm u04e3 Taunt
@f2080 objs emperoring
@f2100 send u04e3 Delete
@f2200 objs emperoring
