# CDarkCommando (module 3: CDarkCommando, the Morphology Dark Commando). Temple Grounds dark
# 06_temple_sacredpath_dark (world 3bfa3eff, area 06) holds two Dark Commandos u051a and u041c.
# The steps repeat the lane's tools/cov/specs/darkcommando_fight.con: wake both commandos, place
# one at melee distance of the player, read its state and target across the fight, and damage both
# so their hp drops. Both commandos are activated and stay active (god mode keeps the player
# alive); `obj` reads show their fsm state and target, `damage` lowers their hp.
# Checks are game updates (@f<n>), not wall seconds. The family stays capped (NC): its area boots
# quickly. F=4400, last check f4200.
@f200 objs DarkCommando
@f220 send u051a Activate; send u041c Activate
@f240 place u051a player 10
@f300 damage u051a 25
@f320 damage u041c 25
@f400 obj u051a; obj u041c
@f600 obj u051a
@f800 damage u051a 25; damage u041c 25
@f1000 obj u051a
@f1200 obj u041c
@f1500 obj u051a; place u051a player 15
@f1800 damage u051a 10
@f2000 obj u051a
@f2200 obj u041c
@f2500 obj u051a; place u041c player 12
@f2800 damage u041c 10
@f3000 obj u041c
@f3500 obj u041c; obj u051a
@f4000 objs DarkCommando
@f4050 obj u051a
@f4070 obj u051a
@f4090 obj u051a
@f4100 fsm u051a Dead
@f4110 fsm u051a Lurk
@f4130 send u051a Delete
@f4200 objs DarkCommando
