# Checks are game updates (@f<n>; gameplay from ~f240), not wall seconds; the family runs F=2050, last check f1850.
@f880 objs boostball
@f1080 layer 5
@f1200 objs boostball
@f1400 obj u052b
@f1500 fsm e001c016e Patrol
@f1520 obj e001c016e
@f1600 kill e001c016e
@f1700 objs boostball
@f1850 objs boostball
