# Checks are game updates (@f<n>; gameplay from ~f240), not wall seconds; the family runs F=2000, last check f1850.
@f800 objs boostball
@f960 send u052b Activate
@f1240 objs boostball
@f1520 obj u052b
@f1600 damage e001c016e 10
@f1620 obj e001c016e
@f1700 fsm e001c016e Patrol
@f1720 obj e001c016e
@f1780 kill e001c016e
@f1800 objs boostball
@f1850 objs boostball
