# Rezbit 3: close range (virus band), shot repeatedly (shield break), HP walked down (de-rez),
# noise (Listen), one killed (Death/Dead). Natural play only; no fsm/statecall.
@f600 status
@f1000 layer 3
@f1300 layer 4
@f1500 obj e0005011b
@f1600 place e0005011b player 4
@f1700 damage e0005011b 1
@f1800 shoot e0005011b
@f2000 shoot e0005011b charged
@f2200 shoot e0005011b
@f2400 shoot e0005011b charged
@f2600 obj e0005011b
@f2800 place e0005011b player 5
@f3000 shoot e0005011b
@f3200 shoot e0005011b
@f3400 shoot e0005011b
@f3600 obj e0005011b
@f4000 place e00050065 player 4
@f4200 damage e00050065 1
@f4400 shoot e00050065
@f4600 shoot e00050065
@f4800 obj e00050065
@f5200 obj e0005011b
@f6000 damage e0005011b 40
@f6600 obj e0005011b
@f7000 damage e0005011b 40
@f7600 obj e0005011b
@f8000 damage e0005011b 40
@f8600 obj e0005011b
@f9000 damage e0005011b 40
@f9600 obj e0005011b
@f10000 damage e0005011b 40
@f10600 obj e0005011b
@f11000 damage e0005011b 40
@f11600 obj e0005011b
@f12000 place e0005011b player 8
@f12600 obj e0005011b
@f13500 obj e0005011b
@f14000 obj e0005011b
@f14500 obj e0005011b
@f15000 noise 0
@f15500 noise 1
@f16000 obj e0005011b
@f17000 kill e00050047
@f17600 obj e00050047
@f18000 objs rezbit
@f19000 status
