# AIMannedTurret 5: activate the attached CScriptActors before Start (the animated object's
# AnimationData), stay in range long enough to aim and telegraph, then leave its range (leash).
@f600 status
@f900 layer 2
@f1100 send e001d005c Activate
@f1150 send e001d005f Activate
@f1300 tp 180 -70 10
@f1400 place e001d0055 player 12
@f1450 send e001d0055 Start
@f1500 damage e001d0055 1
@f2000 obj e001d0055
@f2400 tp 182 -68 10
@f2600 damage e001d0055 1
@f3200 obj e001d0055
@f4000 tp 150 -85 10
@f4600 obj e001d0055
@f5200 obj e001d0055
@f6000 tp 181 -68 10
@f7000 obj e001d0055
@f8000 obj e001d0055
@f9000 kill e001d0238
@f9600 obj e001d0238
@f10000 tp 182 -110 10
@f10400 place e001d0238 player 10
@f10800 damage e001d0238 1
@f11400 obj e001d0238
@f12000 status
