__dt__14CGunTurretBaseFv = .text:0x00000000; // type:function size:0xE8 scope:global
__dt__10CPatternedFv = .text:0x000000E8; // type:function size:0x1E4 scope:weak
__dt__15CAiKnockBackMgrFv = .text:0x000002CC; // type:function size:0x94 scope:weak
IsScanVisorSelfRender__14CGunTurretBaseCFv = .text:0x00000360; // type:function size:0x8 scope:weak
TakeDamage__10CPatternedFRC9CVector3ff = .text:0x00000368; // type:function size:0x10 scope:weak
GetModelAlphau8__10CPatternedCFRC13CStateManager = .text:0x00000378; // type:function size:0x8 scope:weak
ProjectileInfo__10CPatternedFv = .text:0x00000380; // type:function size:0x8 scope:weak
GetSearchPath__10CPatternedFv = .text:0x00000388; // type:function size:0x8 scope:weak
GetPointSearchPath__10CPatternedFv = .text:0x00000390; // type:function size:0x8 scope:weak
GetRagDoll__10CPatternedCFv = .text:0x00000398; // type:function size:0x8 scope:weak
GetAttackTarget__10CPatternedCFv = .text:0x000003A0; // type:function size:0x10 scope:weak
IsOnGround__10CPatternedCFv = .text:0x000003B0; // type:function size:0xC scope:weak
GetGravityConstant__10CPatternedCFv = .text:0x000003BC; // type:function size:0xC scope:weak
GetDeathExplosionParticle__10CPatternedCFv = .text:0x000003C8; // type:function size:0x8 scope:weak
CanBeShot__3CAiFRC13CStateManageri = .text:0x000003D0; // type:function size:0x8 scope:weak
IsListening__3CAiCFv = .text:0x000003D8; // type:function size:0x8 scope:weak
Listen__3CAiFR13CStateManagerRC9CVector3f16EListenNoiseType = .text:0x000003E0; // type:function size:0x8 scope:weak
GetOrigin__3CAiCFRC13CStateManagerRC11CTeamAiRoleRC9CVector3f = .text:0x000003E8; // type:function size:0x1C scope:weak
GetHealthInfo__6CActorCFv = .text:0x00000404; // type:function size:0x2C scope:weak
RELExit = .text:0x00000430; // type:function size:0x24 scope:global
RELMain = .text:0x00000454; // type:function size:0x20 scope:global
SetRelLoaderFunctionToLoader__Fv = .text:0x00000474; // type:function size:0x3C
LoadGunTurretBase__FR13CStateManagerR12CInputStreamR11CEntityInfo = .text:0x000004B0; // type:function size:0xB4C scope:global
__ct__Q24rstl29optional_object<10CModelData>FRCQ24rstl29optional_object<10CModelData> = .text:0x00000FFC; // type:function size:0x40 scope:weak
construct<10CModelData>__4rstlFPvRC10CModelData = .text:0x0000103C; // type:function size:0x20 scope:local
construct__Q24rstl35construction_policy<10CModelData,0>FPvRC10CModelData = .text:0x0000105C; // type:function size:0x28 scope:weak
__ct__10CModelDataFRC10CModelData = .text:0x00001084; // type:function size:0x13C scope:weak
__dt__Q24rstl40optional_object<21TLockedToken<6CModel>>Fv = .text:0x000011C0; // type:function size:0x6C scope:weak
__dt__15TToken<6CModel>Fv = .text:0x0000122C; // type:function size:0x54 scope:weak
__dt__Q24rstl20auto_ptr<9CAnimData>Fv = .text:0x00001280; // type:function size:0x64 scope:weak
__dt__Q24rstl29optional_object<10CModelData>Fv = .text:0x000012E4; // type:function size:0x60 scope:weak
__dt__17SLdrGunTurretBaseFv = .text:0x00001344; // type:function size:0x7C scope:weak
__ct__17SLdrGunTurretBaseFv = .text:0x000013C0; // type:function size:0x19C scope:weak
GetRenderAlpha__14CGunTurretBaseCFRC13CStateManager = .text:0x0000155C; // type:function size:0x20 scope:global
GetModelBounds__14CGunTurretBaseCFv = .text:0x0000157C; // type:function size:0x190 scope:global
ScanVisorRender__14CGunTurretBaseCFRC13CStateManagerRC12CTransform4fRC11CModelFlags = .text:0x0000170C; // type:function size:0x190 scope:global
__dt__Q24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>Fv = .text:0x0000189C; // type:function size:0x50 scope:weak
GetScanVisorRenderBounds__14CGunTurretBaseCFRC13CStateManager = .text:0x000018EC; // type:function size:0x264 scope:global
LowerGun__14CGunTurretBaseFf = .text:0x00001B50; // type:function size:0x48 scope:global
RaiseGun__14CGunTurretBaseFf = .text:0x00001B98; // type:function size:0x2C scope:global
GetTouchBounds__14CGunTurretBaseCFv = .text:0x00001BC4; // type:function size:0x74 scope:global
GetCollisionPrimitive__14CGunTurretBaseCFv = .text:0x00001C38; // type:function size:0x8 scope:global
InDetectionHeight__14CGunTurretBaseCFRC6CActorff = .text:0x00001C40; // type:function size:0x50 scope:global
GetClosestCameraDistanceSq__14CGunTurretBaseCFR13CStateManager = .text:0x00001C90; // type:function size:0xF0 scope:global
DoUserAnimEvent__14CGunTurretBaseFR13CStateManagerRC13CInt32POINode14EUserEventTypef = .text:0x00001D80; // type:function size:0x94 scope:global
LaunchProjectile__14CGunTurretBaseFR13CStateManager = .text:0x00001E14; // type:function size:0x3A4 scope:global
ParticleEffect__18CImpactVisorEffectFRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb = .text:0x000021B8; // type:function size:0x8C scope:weak
__ct__18CImpactVisorEffectFRCQ24rstl56optional_object<Q218CImpactVisorEffect15SParticleEffect>RCQ24rstl52optional_object<Q218CImpactVisorEffect11SBlurEffect>RCQ24rstl34optional_object<Q24rstl9pair<i,f>> = .text:0x00002244; // type:function size:0xB4 scope:weak
__ct__Q24rstl56optional_object<Q218CImpactVisorEffect15SParticleEffect>FRCQ24rstl56optional_object<Q218CImpactVisorEffect15SParticleEffect> = .text:0x000022F8; // type:function size:0x40 scope:weak
construct<Q218CImpactVisorEffect15SParticleEffect>__4rstlFPvRCQ218CImpactVisorEffect15SParticleEffect = .text:0x00002338; // type:function size:0x20 scope:local
construct__Q24rstl62construction_policy<Q218CImpactVisorEffect15SParticleEffect,0>FPvRCQ218CImpactVisorEffect15SParticleEffect = .text:0x00002358; // type:function size:0x28 scope:weak
__ct__Q218CImpactVisorEffect15SParticleEffectFRCQ218CImpactVisorEffect15SParticleEffect = .text:0x00002380; // type:function size:0x80 scope:weak
__dt__Q24rstl50optional_object<31TLockedToken<15CGenDescription>>Fv = .text:0x00002400; // type:function size:0x6C scope:weak
__dt__25TToken<15CGenDescription>Fv = .text:0x0000246C; // type:function size:0x54 scope:weak
__dt__Q24rstl34optional_object<Q24rstl9pair<i,f>>Fv = .text:0x000024C0; // type:function size:0x3C scope:weak
__dt__Q24rstl52optional_object<Q218CImpactVisorEffect11SBlurEffect>Fv = .text:0x000024FC; // type:function size:0x3C scope:weak
__dt__Q24rstl56optional_object<Q218CImpactVisorEffect15SParticleEffect>Fv = .text:0x00002538; // type:function size:0x5C scope:weak
fn_28_2594 = .text:0x00002594; // type:function size:0x20
destroy<Q218CImpactVisorEffect15SParticleEffect>__4rstlFPQ218CImpactVisorEffect15SParticleEffect = .text:0x000025B4; // type:function size:0x48 scope:local
__ct__Q24rstl56optional_object<Q218CImpactVisorEffect15SParticleEffect>FRCQ218CImpactVisorEffect15SParticleEffect = .text:0x000025FC; // type:function size:0x38 scope:weak
__dt__Q218CImpactVisorEffect15SParticleEffectFv = .text:0x00002634; // type:function size:0x70 scope:weak
__ct__Q218CImpactVisorEffect15SParticleEffectFRCQ24rstl50optional_object<31TLockedToken<15CGenDescription>>Usb = .text:0x000026A4; // type:function size:0x78 scope:weak
__dt__18CImpactVisorEffectFv = .text:0x0000271C; // type:function size:0x54 scope:weak
InRange__14CGunTurretBaseCFRC6CActorf = .text:0x00002770; // type:function size:0x60 scope:global
GetGunFirePosition__14CGunTurretBaseCFR13CStateManager = .text:0x000027D0; // type:function size:0x138 scope:global
ResetAttack__14CGunTurretBaseFR13CStateManager = .text:0x00002908; // type:function size:0x14C scope:global
UpdateAttack__14CGunTurretBaseFR13CStateManagerf = .text:0x00002A54; // type:function size:0x644 scope:global
__ct__14CRayCastResultFRC14CRayCastResult = .text:0x00003098; // type:function size:0x5C scope:weak
__dt__Q24rstl32reserved_vector<9TUniqueId,1024>Fv = .text:0x000030F4; // type:function size:0x3C scope:weak
FindTarget__14CGunTurretBaseFR13CStateManager = .text:0x00003130; // type:function size:0x3F0 scope:global
UpdateGunOrientation__14CGunTurretBaseFR13CStateManager6CSegIdbf = .text:0x00003520; // type:function size:0x4C4 scope:global
UpdateGunPose__14CGunTurretBaseFR13CStateManagerf = .text:0x000039E4; // type:function size:0x374 scope:global
DestroyGun__14CGunTurretBaseFR13CStateManager = .text:0x00003D58; // type:function size:0x12C scope:global
Touch__14CGunTurretBaseFR6CActorR13CStateManager = .text:0x00003E84; // type:function size:0x20 scope:global
Think__14CGunTurretBaseFfR13CStateManager = .text:0x00003EA4; // type:function size:0x718 scope:global
__dt__19CCollisionPrimitiveFv = .text:0x000045BC; // type:function size:0x48 scope:weak
Render__14CGunTurretBaseCFRC13CStateManager = .text:0x00004604; // type:function size:0x64 scope:global
PreRender__14CGunTurretBaseFR13CStateManager = .text:0x00004668; // type:function size:0x50 scope:global
Flinch__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x000046B8; // type:function size:0x4 scope:global
AttackExit__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x000046BC; // type:function size:0x38 scope:global
Attack__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x000046F4; // type:function size:0x100 scope:global
__dt__13CBodyStateCmdFv = .text:0x000047F4; // type:function size:0x48 scope:weak
Patrol__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x0000483C; // type:function size:0x94 scope:global
Sleep__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x000048D0; // type:function size:0x9C scope:global
Spawn__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x0000496C; // type:function size:0x1F4 scope:global
__as__20CDamageVulnerabilityFRC20CDamageVulnerability = .text:0x00004B60; // type:function size:0x5C scope:weak
__as__Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>FRCQ24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator> = .text:0x00004BBC; // type:function size:0xC0 scope:weak
clear__Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>Fv = .text:0x00004C7C; // type:function size:0xC scope:weak
Withdraw__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x00004C88; // type:function size:0x330 scope:global
PanRight__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x00004FB8; // type:function size:0x23C scope:global
__dt__14CBCGenerateCmdFv = .text:0x000051F4; // type:function size:0x5C scope:weak
PanLeft__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x00005250; // type:function size:0x23C scope:global
IntoPan__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x0000548C; // type:function size:0x2E4 scope:global
CloseDoor__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x00005770; // type:function size:0x23C scope:global
OpenDoor__14CGunTurretBaseFR13CStateManager9EStateMsgf = .text:0x000059AC; // type:function size:0x23C scope:global
WithdrawOver__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00005BE8; // type:function size:0x1C scope:global
SpawnOver__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00005C04; // type:function size:0x18 scope:global
AnimOver__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00005C1C; // type:function size:0x20 scope:global
PlayerInRange__14CGunTurretBaseCFR13CStateManagerf = .text:0x00005C3C; // type:function size:0x338 scope:global
ShouldPan__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00005F74; // type:function size:0x44 scope:global
WithdrawDelay__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00005FB8; // type:function size:0x18 scope:global
PatrolDelay__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00005FD0; // type:function size:0x4C scope:global
Delay__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x0000601C; // type:function size:0x7C scope:global
Attacked__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x00006098; // type:function size:0x20 scope:global
GunDestroyed__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x000060B8; // type:function size:0x8 scope:global
AttackExitDone__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x000060C0; // type:function size:0xAC scope:global
ShouldAttack__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x0000616C; // type:function size:0x64 scope:global
ShouldPatrol__14CGunTurretBaseCFR13CStateManagerRC12CTriggerData = .text:0x000061D0; // type:function size:0x18 scope:global
SetupStateMachine__14CGunTurretBaseFR13CStateManager = .text:0x000061E8; // type:function size:0x6C scope:global
AcceptScriptMsg__14CGunTurretBaseFR13CStateManagerRC10CScriptMsg = .text:0x00006254; // type:function size:0x2C4 scope:global
__ct__14CGunTurretBaseF9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC11CEntityInfoRC12CTransform4fRC10CModelDataRC14CPatternedInfoRC11CDamageInfoffffffffRC16CActorParametersbUcUcbUiUiUibbfffffffffffUsUsUsUsUsUsUsUsUsUsUsUsUsfff = .text:0x00006518; // type:function size:0xA78 scope:global
__dt__16CPASAnimParmDataFv = .text:0x00006F90; // type:function size:0x3C scope:weak
__ct__16CPASAnimParmDataFQ23pas15EAnimationStateRC12CPASAnimParmRC12CPASAnimParmRC12CPASAnimParmRC12CPASAnimParmRC12CPASAnimParmRC12CPASAnimParmRC12CPASAnimParmRC12CPASAnimParm = .text:0x00006FCC; // type:function size:0x184 scope:weak
__dt__Q24rstl33reserved_vector<12CPASAnimParm,8>Fv = .text:0x00007150; // type:function size:0x3C scope:weak
__ct__20CDamageVulnerabilityFRC20CDamageVulnerability = .text:0x0000718C; // type:function size:0x5C scope:weak
__dt__Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>Fv = .text:0x000071E8; // type:function size:0x54 scope:weak
__ct__Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>FRCQ24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator> = .text:0x0000723C; // type:function size:0x130 scope:weak
__ct__15CProjectileInfoFRC15CProjectileInfo = .text:0x0000736C; // type:function size:0x8C scope:weak
__dt__34TCachedToken<18CWeaponDescription>Fv = .text:0x000073F8; // type:function size:0x58 scope:weak
__dt__28TToken<18CWeaponDescription>Fv = .text:0x00007450; // type:function size:0x54 scope:weak
__dt__15CProjectileInfoFv = .text:0x000074A4; // type:function size:0x5C scope:weak
__dt__31TLockedToken<15CGenDescription>Fv = .text:0x00007500; // type:function size:0x58 scope:weak
__dt__38TCachedToken<22CCollisionResponseData>Fv = .text:0x00007558; // type:function size:0x58 scope:weak
__dt__32TToken<22CCollisionResponseData>Fv = .text:0x000075B0; // type:function size:0x54 scope:weak
reserve__Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>Fi = .text:0x00007604; // type:function size:0x98 scope:weak
uninitialized_copy<Q24rstl142pointer_iterator<24CWeaponTypeVulnerability,Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>,Q24rstl17rmemory_allocator>,P24CWeaponTypeVulnerability>__4rstlFQ24rstl142pointer_iterator<24CWeaponTypeVulnerability,Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>,Q24rstl17rmemory_allocator>Q24rstl142pointer_iterator<24CWeaponTypeVulnerability,Q24rstl61vector<24CWeaponTypeVulnerability,Q24rstl17rmemory_allocator>,Q24rstl17rmemory_allocator>P24CWeaponTypeVulnerability = .text:0x0000769C; // type:function size:0x3C scope:local
__sinit_CGunTurretBase_cpp = .text:0x000076D8; // type:function size:0x41C scope:local
__dt__13CGunTurretTopFv = .text:0x00007AF4; // type:function size:0x60 scope:global
IsScanVisorSelfRender__13CGunTurretTopCFv = .text:0x00007B54; // type:function size:0x8 scope:weak
GetTouchBounds__13CGunTurretTopCFv = .text:0x00007B5C; // type:function size:0x3C scope:global
LoadGunTurretTop__FR13CStateManagerR12CInputStreamR11CEntityInfo = .text:0x00007B98; // type:function size:0x420 scope:global
__ct__16SLdrGunTurretTopFv = .text:0x00007FB8; // type:function size:0xE4 scope:weak
SetChargeEffect__13CGunTurretTopFR13CStateManagerbb = .text:0x0000809C; // type:function size:0xB0 scope:global
GetClosestCameraDistanceSq__13CGunTurretTopCFR13CStateManager = .text:0x0000814C; // type:function size:0xF0 scope:global
Revive__13CGunTurretTopFR13CStateManager = .text:0x0000823C; // type:function size:0x1E4 scope:global
Death__13CGunTurretTopFR13CStateManagerRC9CVector3f18EScriptObjectState = .text:0x00008420; // type:function size:0x12C scope:global
Touch__13CGunTurretTopFR6CActorR13CStateManager = .text:0x0000854C; // type:function size:0x20 scope:global
Think__13CGunTurretTopFfR13CStateManager = .text:0x0000856C; // type:function size:0x11C scope:global
GetModelBounds__13CGunTurretTopCFv = .text:0x00008688; // type:function size:0x15C scope:global
GetScanVisorRenderBounds__13CGunTurretTopCFRC13CStateManager = .text:0x000087E4; // type:function size:0x224 scope:global
ScanVisorRender__13CGunTurretTopCFRC13CStateManagerRC12CTransform4fRC11CModelFlags = .text:0x00008A08; // type:function size:0x150 scope:global
Render__13CGunTurretTopCFRC13CStateManager = .text:0x00008B58; // type:function size:0x20 scope:global
PreRender__13CGunTurretTopFR13CStateManager = .text:0x00008B78; // type:function size:0x20 scope:global
Attack__13CGunTurretTopFR13CStateManager9EStateMsgf = .text:0x00008B98; // type:function size:0x1C scope:global
PowerDown__13CGunTurretTopFR13CStateManager9EStateMsgf = .text:0x00008BB4; // type:function size:0x144 scope:global
PowerUp__13CGunTurretTopFR13CStateManager9EStateMsgf = .text:0x00008CF8; // type:function size:0x140 scope:global
Patrol__13CGunTurretTopFR13CStateManager9EStateMsgf = .text:0x00008E38; // type:function size:0x9C scope:global
Sleep__13CGunTurretTopFR13CStateManager9EStateMsgf = .text:0x00008ED4; // type:function size:0x9C scope:global
AnimOver__13CGunTurretTopCFR13CStateManagerRC12CTriggerData = .text:0x00008F70; // type:function size:0x20 scope:global
PowerDownOver__13CGunTurretTopCFR13CStateManagerRC12CTriggerData = .text:0x00008F90; // type:function size:0x4C scope:global
PowerUpOver__13CGunTurretTopCFR13CStateManagerRC12CTriggerData = .text:0x00008FDC; // type:function size:0x4C scope:global
Attacked__13CGunTurretTopCFR13CStateManagerRC12CTriggerData = .text:0x00009028; // type:function size:0x20 scope:global
ShouldPatrol__13CGunTurretTopCFR13CStateManagerRC12CTriggerData = .text:0x00009048; // type:function size:0x8 scope:global
ShouldAttack__13CGunTurretTopCFR13CStateManagerRC12CTriggerData = .text:0x00009050; // type:function size:0x8 scope:global
SetupStateMachine__13CGunTurretTopFR13CStateManager = .text:0x00009058; // type:function size:0x6C scope:global
AcceptScriptMsg__13CGunTurretTopFR13CStateManagerRC10CScriptMsg = .text:0x000090C4; // type:function size:0x2CC scope:global
__ct__13CGunTurretTopF9TUniqueIdRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC11CEntityInfoRC12CTransform4fRC10CModelDataRC14CPatternedInfoRC16CActorParametersffUiUiRC6CColorUsUs = .text:0x00009390; // type:function size:0x378 scope:global
__dt__Q216CCECharacterInfo16CParticleResDataFv = .text:0x00009708; // type:function size:0x94 scope:weak
__ct__Q216CCECharacterInfo16CParticleResDataFRCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator>RCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator>RCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator>RCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator>RCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator>RCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator> = .text:0x0000979C; // type:function size:0x80 scope:weak
__ct__Q24rstl37vector<Ui,Q24rstl17rmemory_allocator>FRCQ24rstl37vector<Ui,Q24rstl17rmemory_allocator> = .text:0x0000981C; // type:function size:0x100 scope:weak
__dt__Q24rstl37vector<Ui,Q24rstl17rmemory_allocator>Fv = .text:0x0000991C; // type:function size:0x54 scope:weak
__ct__11CHealthInfoFRC11CHealthInfo = .text:0x00009970; // type:function size:0x54 scope:weak
reserve__Q24rstl37vector<Ui,Q24rstl17rmemory_allocator>Fi = .text:0x000099C4; // type:function size:0xA4 scope:weak
__ct__Q24rstl24optional_object<6CAABox>FRC6CAABox = .text:0x00009A68; // type:function size:0x3C scope:weak
__sinit_CGunTurretTop_cpp = .text:0x00009AA4; // type:function size:0x1BC scope:local
_unresolved = .text:0x00009C60; // type:function size:0xC4 scope:global
_epilog = .text:0x00009D24; // type:function size:0x24 scope:global
_prolog = .text:0x00009D48; // type:function size:0x24 scope:global
ModuleDestructors = .text:0x00009D6C; // type:function size:0x4C scope:global
ModuleConstructors = .text:0x00009DB8; // type:function size:0x4C scope:global
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
skConnectLocator__14CGunTurretBase = .rodata:0x00000000; // type:object size:0x4 scope:global data:4byte
lbl_28_rodata_4 = .rodata:0x00000004; // type:object size:0x4 align:4 data:float
lbl_28_rodata_8 = .rodata:0x00000008; // type:object size:0x4 align:4 data:float
lbl_28_rodata_C = .rodata:0x0000000C; // type:object size:0x4 align:4 data:float
lbl_28_rodata_10 = .rodata:0x00000010; // type:object size:0x4 align:4 data:float
lbl_28_rodata_14 = .rodata:0x00000014; // type:object size:0x4 align:4 data:float
lbl_28_rodata_18 = .rodata:0x00000018; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 align:4 data:float
lbl_28_rodata_20 = .rodata:0x00000020; // type:object size:0x4 align:4 data:float
lbl_28_rodata_24 = .rodata:0x00000024; // type:object size:0x4 align:4 data:float
lbl_28_rodata_28 = .rodata:0x00000028; // type:object size:0x4 align:4 data:float
lbl_28_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 align:4 data:float
lbl_28_rodata_30 = .rodata:0x00000030; // type:object size:0x4 align:4 data:float
lbl_28_rodata_38 = .rodata:0x00000038; // type:object size:0x8 align:8 data:double
lbl_28_rodata_40 = .rodata:0x00000040; // type:object size:0x4 align:4 data:float
lbl_28_rodata_44 = .rodata:0x00000044; // type:object size:0x4 align:4 data:float
lbl_28_rodata_48 = .rodata:0x00000048; // type:object size:0x4 align:4 data:float
lbl_28_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 align:4 data:float
lbl_28_rodata_50 = .rodata:0x00000050; // type:object size:0x4 align:4 data:float
lbl_28_rodata_54 = .rodata:0x00000054; // type:object size:0x4 align:4 data:float
lbl_28_rodata_58 = .rodata:0x00000058; // type:object size:0x4 align:4 data:float
lbl_28_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 align:4 data:float
lbl_28_rodata_60 = .rodata:0x00000060; // type:object size:0x4 align:4 data:float
lbl_28_rodata_64 = .rodata:0x00000064; // type:object size:0xD data:string
lbl_28_rodata_71 = .rodata:0x00000071; // type:object size:0xD data:string
lbl_28_rodata_7E = .rodata:0x0000007E; // type:object size:0xA data:string
lbl_28_rodata_88 = .rodata:0x00000088; // type:object size:0x9 data:string
lbl_28_rodata_91 = .rodata:0x00000091; // type:object size:0xA data:string
lbl_28_rodata_9B = .rodata:0x0000009B; // type:object size:0xD data:string
lbl_28_rodata_A8 = .rodata:0x000000A8; // type:object size:0x9 data:string
lbl_28_rodata_B1 = .rodata:0x000000B1; // type:object size:0x6 data:string
lbl_28_rodata_B7 = .rodata:0x000000B7; // type:object size:0xC data:string
lbl_28_rodata_C3 = .rodata:0x000000C3; // type:object size:0xE data:string
lbl_28_rodata_D1 = .rodata:0x000000D1; // type:object size:0xD data:string
lbl_28_rodata_DE = .rodata:0x000000DE; // type:object size:0xF data:string
lbl_28_rodata_ED = .rodata:0x000000ED; // type:object size:0x6 data:string
lbl_28_rodata_F3 = .rodata:0x000000F3; // type:object size:0x6 data:string
lbl_28_rodata_F9 = .rodata:0x000000F9; // type:object size:0x7 data:string
lbl_28_rodata_100 = .rodata:0x00000100; // type:object size:0x7 data:string
lbl_28_rodata_107 = .rodata:0x00000107; // type:object size:0x9 data:string
lbl_28_rodata_110 = .rodata:0x00000110; // type:object size:0x7 data:string
lbl_28_rodata_117 = .rodata:0x00000117; // type:object size:0x8 data:string
lbl_28_rodata_11F = .rodata:0x0000011F; // type:object size:0x8 data:string
lbl_28_rodata_127 = .rodata:0x00000127; // type:object size:0x9 data:string
lbl_28_rodata_130 = .rodata:0x00000130; // type:object size:0xB data:string
lbl_28_rodata_13B = .rodata:0x0000013B; // type:object size:0x9 data:string
lbl_28_rodata_144 = .rodata:0x00000144; // type:object size:0xA data:string
lbl_28_rodata_14E = .rodata:0x0000014E; // type:object size:0x4A
lbl_28_rodata_198 = .rodata:0x00000198; // type:object size:0x4 align:4 data:float
lbl_28_rodata_19C = .rodata:0x0000019C; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 align:4 data:float
lbl_28_rodata_1BC = .rodata:0x000001BC; // type:object size:0xD data:string
lbl_28_rodata_1C9 = .rodata:0x000001C9; // type:object size:0x9 data:string
lbl_28_rodata_1D2 = .rodata:0x000001D2; // type:object size:0x9 data:string
lbl_28_rodata_1DB = .rodata:0x000001DB; // type:object size:0xC data:string
lbl_28_rodata_1E7 = .rodata:0x000001E7; // type:object size:0xE data:string
lbl_28_rodata_1F5 = .rodata:0x000001F5; // type:object size:0xD data:string
lbl_28_rodata_202 = .rodata:0x00000202; // type:object size:0x6 data:string
lbl_28_rodata_208 = .rodata:0x00000208; // type:object size:0x8 data:string
lbl_28_rodata_210 = .rodata:0x00000210; // type:object size:0x7 data:string
lbl_28_rodata_217 = .rodata:0x00000217; // type:object size:0xA data:string
lbl_28_rodata_221 = .rodata:0x00000221; // type:object size:0x47
@stringBase0 = .rodata:0x00000268; // type:object size:0x81 scope:local data:string_table
lbl_28_data_0 = .data:0x00000000; // type:object size:0x4
lbl_28_data_4 = .data:0x00000004; // type:object size:0xC data:4byte
lbl_28_data_10 = .data:0x00000010; // type:object size:0xC data:4byte
lbl_28_data_1C = .data:0x0000001C; // type:object size:0xC data:4byte
lbl_28_data_28 = .data:0x00000028; // type:object size:0xC data:4byte
lbl_28_data_34 = .data:0x00000034; // type:object size:0xC data:4byte
lbl_28_data_40 = .data:0x00000040; // type:object size:0xC data:4byte
lbl_28_data_4C = .data:0x0000004C; // type:object size:0xC data:4byte
lbl_28_data_58 = .data:0x00000058; // type:object size:0xC data:4byte
lbl_28_data_64 = .data:0x00000064; // type:object size:0xC data:4byte
lbl_28_data_70 = .data:0x00000070; // type:object size:0xC data:4byte
lbl_28_data_7C = .data:0x0000007C; // type:object size:0xC data:4byte
lbl_28_data_88 = .data:0x00000088; // type:object size:0xC data:4byte
skTriggers = .data:0x00000094; // type:object size:0xC0 scope:local data:4byte
lbl_28_data_154 = .data:0x00000154; // type:object size:0xC data:4byte
lbl_28_data_160 = .data:0x00000160; // type:object size:0xC data:4byte
lbl_28_data_16C = .data:0x0000016C; // type:object size:0xC data:4byte
lbl_28_data_178 = .data:0x00000178; // type:object size:0xC data:4byte
lbl_28_data_184 = .data:0x00000184; // type:object size:0xC data:4byte
lbl_28_data_190 = .data:0x00000190; // type:object size:0xC data:4byte
lbl_28_data_19C = .data:0x0000019C; // type:object size:0xC data:4byte
lbl_28_data_1A8 = .data:0x000001A8; // type:object size:0xC data:4byte
lbl_28_data_1B4 = .data:0x000001B4; // type:object size:0xC data:4byte
lbl_28_data_1C0 = .data:0x000001C0; // type:object size:0xC data:4byte
lbl_28_data_1CC = .data:0x000001CC; // type:object size:0xC data:4byte
lbl_28_data_1D8 = .data:0x000001D8; // type:object size:0xC data:4byte
skStates = .data:0x000001E4; // type:object size:0xC0 scope:local data:4byte
lbl_28_data_2A4 = .data:0x000002A4; // type:object size:0x4 data:4byte
lbl_28_data_2A8 = .data:0x000002A8; // type:object size:0x4 data:4byte
lbl_28_data_2AC = .data:0x000002AC; // type:object size:0x4 data:4byte
lbl_28_data_2B0 = .data:0x000002B0; // type:object size:0x4 data:4byte
lbl_28_data_2B4 = .data:0x000002B4; // type:object size:0x4 data:4byte
lbl_28_data_2B8 = .data:0x000002B8; // type:object size:0x4 data:4byte
lbl_28_data_2BC = .data:0x000002BC; // type:object size:0x4 data:4byte
lbl_28_data_2C0 = .data:0x000002C0; // type:object size:0x4 data:4byte
__vt__14CGunTurretBase = .data:0x000002C4; // type:object size:0x148 scope:global
__vt__14CBCGenerateCmd = .data:0x0000040C; // type:object size:0xC scope:weak
__vt__13CBodyStateCmd = .data:0x00000418; // type:object size:0xC scope:weak
__vt__19CCollisionPrimitive = .data:0x00000424; // type:object size:0x20 scope:weak
lbl_28_data_444 = .data:0x00000444; // type:object size:0x14
lbl_28_data_458 = .data:0x00000458; // type:object size:0xC data:4byte
lbl_28_data_464 = .data:0x00000464; // type:object size:0xC data:4byte
lbl_28_data_470 = .data:0x00000470; // type:object size:0xC data:4byte
lbl_28_data_47C = .data:0x0000047C; // type:object size:0xC data:4byte
lbl_28_data_488 = .data:0x00000488; // type:object size:0xC data:4byte
lbl_28_data_494 = .data:0x00000494; // type:object size:0xC data:4byte
skTriggers = .data:0x000004A0; // type:object size:0x60 scope:local data:4byte
lbl_28_data_500 = .data:0x00000500; // type:object size:0xC data:4byte
lbl_28_data_50C = .data:0x0000050C; // type:object size:0xC data:4byte
lbl_28_data_518 = .data:0x00000518; // type:object size:0xC data:4byte
lbl_28_data_524 = .data:0x00000524; // type:object size:0xC data:4byte
lbl_28_data_530 = .data:0x00000530; // type:object size:0xC data:4byte
skStates = .data:0x0000053C; // type:object size:0x50 scope:local data:4byte
__vt__13CGunTurretTop = .data:0x0000058C; // type:object size:0x148 scope:global
lbl_28_bss_0 = .bss:0x00000000; // type:object size:0x8 data:byte
lbl_28_bss_8 = .bss:0x00000008; // type:object size:0x18 data:4byte
lbl_28_bss_20 = .bss:0x00000020; // type:object size:0x8 data:byte
lbl_28_bss_28 = .bss:0x00000028; // type:object size:0x18 data:4byte
lbl_28_bss_40 = .bss:0x00000040; // type:object size:0x8 data:byte
lbl_28_bss_48 = .bss:0x00000048; // type:object size:0x18 data:4byte
REL_loader_GunTurret = .bss:0x00000060; // type:object size:0x8 data:4byte
skPanLeftVector = .bss:0x00000068; // type:object size:0xC scope:local align:4 data:float
skPanRightVector = .bss:0x00000074; // type:object size:0xC scope:local align:4 data:float
