# copy of seq_n4_det.txt with the character select draw range widened for 2 extra roster icons (coordinator 2026-10-15)
# N4 (plan\phases\N4_own_fighter.md): menus as tests\seq_n3_select.txt (character select recognised by 175-260 draws),
# fight input anchored to the first battle frame as tests\seq_det_play.txt (`@fight`; needs SSBU_DETERMINISTIC=1 or
# SSBU_FIGHT_HASH). The fight input is mostly the special button with the stick neutral (the neutral special).
# Use with SSBU_SKIP_MOVIES=1 and SSBU_DEBUG_MATCH (the fighter under the hand does not matter).
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-330/40 30:Z
@draws:175-260/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
200
40:X/6 40:X/6 40:X/6 40:X/6 30:l/10 40:X/6 40:X/6 20:Z 40:X/6 30:r/10 40:X/6 40:X/6
40:X/6 40:X/6 40:X/6 40:X/6 30:l/10 40:X/6 40:X/6 20:Z 40:X/6 30:r/10 40:X/6 40:X/6
40:X/6 40:X/6 40:X/6 40:X/6 30:l/10 40:X/6 40:X/6 20:Z 40:X/6 30:r/10 40:X/6 40:X/6
40:X/6 40:X/6 40:X/6 40:X/6 30:l/10 40:X/6 40:X/6 20:Z 40:X/6 30:r/10 40:X/6 40:X/6
40:X/6 40:X/6 40:X/6 40:X/6 30:l/10 40:X/6 40:X/6 20:Z 40:X/6 30:r/10 40:X/6 40:X/6
40:X/6 40:X/6 40:X/6 40:X/6 30:l/10 40:X/6 40:X/6 20:Z 40:X/6 30:r/10 40:X/6 40:X/6
