# Boot -> stage select, then wait there (bounded round 2026-10-09: the header pill "Vite: 3/Tempo: 2:30"). Same steps as
# tests/seq_battle_play.txt up to the stage select screen (274-289 draws per frame); the run ends by its time limit.
@movie
@draws:22-26/30
@until:36-44/30:Z/200
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40
100000
