# S15 fast check: menus as seq_s12_generic.txt, then from the first fight frame: every special tapped and held on the ground, then in the air.
# Player 2 is an immobile dummy (SSBU_DEBUG_MATCH p2=human, no input), placed in front by tests\s15_dbg.txt (pos). Keys: X = B, C = jump, Z = A, r l u d = stick.
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-205/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
170
10:X/4
120
10:X/4
100
20:rX/4
300
