# S15 fast check: menus as seq_s12_generic.txt, then from the first fight frame: every special tapped and held on the ground, then in the air.
# Player 2 is an immobile dummy (SSBU_DEBUG_MATCH p2=human, no input), placed in front by tests\s15_dbg.txt (pos). Keys: X = B, C = jump, Z = A, r l u d = stick.
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-205/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
200
20:Z/4 30:X/4 45:rX/4 45:uX/4 45:dX/4
40:X/40 55:rX/40 55:uX/40 55:dX/40
40:C/4 10:X/4 45:C/4 10:rX/4 45:C/4 10:uX/4 45:C/4 10:dX/4
45:C/4 10:X/25 50:C/4 10:rX/25 50:C/4 10:uX/25 50:C/4 10:dX/25
600
