# S14: menus as seq_s12_generic.txt, then from the first fight frame: wait, ONE neutral-special tap (B) at fight frame ~300, then idle.
# Player 2 is immobile (SSBU_DEBUG_MATCH p2=human, no input). The debug script (SSBU_FIGHTER_DEBUG) sets the situation.
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-205/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
300
10:X/4
2000
