# S12 generic fighter sequence (any fighter as player 1): boot and menus as seq_det_varied.txt, then, anchored to FIGHT FRAMES
# (@fight, needs SSBU_DETERMINISTIC=1): movement, the four specials on the ground tapped and held, attacks, the four specials in
# the air tapped and held, shield/jump buttons. Keys: X = B (special), Z = A (attack), C = jump, V = jump, Q/E/S/A = shield buttons;
# r l u d = stick. The fighter is chosen by SSBU_DEBUG_MATCH, not by the menus.
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-205/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
520
20:r/4 2:r/20 10:l/4 2:l/20
30:X/4 45:rX/4 45:uX/4 45:dX/4
45:X/40 55:rX/40 55:uX/40 55:dX/40
40:Z/4 15:Z/4 15:Z/4 30:rZ/4 30:uZ/4 30:dZ/4
40:C/4 10:X/4 45:C/4 10:rX/4 45:C/4 10:uX/4 45:C/4 10:dX/4
45:C/4 10:X/25 50:C/4 10:rX/25 50:C/4 10:uX/25 50:C/4 10:dX/25
20:Q/20 10:E/10 10:V/4 30:C/4 10:Z/4
200:r/40 100:l/40 100:X/4 100:rX/4
