# N6 task 3 (donor link): menus as tests\seq_n4_det.txt, then NO fight input: the fight is driven by the debug
# injection tests\n6_l_link_dbg.txt (SSBU_FIGHTER_DEBUG), which forces Link's specials (boomerang, bow, bomb).
# (A first version pressed the special button, `90:X/45`: with Link as player 1 that gave jump statuses 0xa / 0xb / 0xe /
# 0x16 in both the real Link and the clone, not specials; not examined.)
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-260/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
60
