# S11 determinism: seq_s6_varied.txt (tilts, smashes, specials, aerials, shield, rolls, grabs, dash/turn) with the fast-mode
# boot (SSBU_SKIP_MOVIES=1) and the fight input anchored to fight frames (`@fight`; with SSBU_DETERMINISTIC=1 the steps
# after it count FIGHT FRAMES, not polls).
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-205/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
520
60:r/40 10:Z 25:Z 25:Z 30:rZ/4 40:lZ/4 40:uZ/4 40:dZ/4
40:r/12 4:rZ/10 50:l/12 4:lZ/10 50:uZ/20 50:dZ/20
40:X 50:rX/6 50:lX/6 50:dX/30 60:uX/6
90:C/4 12:Z 50:C/4 10:rZ/6 50:C/4 10:uZ/6 50:C/4 10:dZ/6 50:C/4 10:lZ/6
60:S/40 20:Sr/10 40:Sl/10 40:Sd/8 40:C/4 12:S/10
60:Q/6 30:r/6 60:Q/6 30:u/6 60:E/6 30:d/6 60:SZ/6 30:l/6
60:r/60 2:l/60 2:r/30 10:C/4 20:C/4 30:X
60:d/50 10:dZ/6 40:u/6 30:d/30 20:V/30 40:rV/4
50:1/6 60:2/6 40:rZ/30 40:lZ/30 40:uX/6
60:r/40 10:Z 25:Z 25:Z 30:rZ/4 40:lZ/4 40:uZ/4 40:dZ/4
40:X 50:rX/6 50:lX/6 50:dX/30 60:uX/6
90:C/4 12:Z 50:C/4 10:rZ/6 50:C/4 10:uZ/6 50:C/4 10:dZ/6
60:S/40 20:Sr/10 40:Sl/10 40:Sd/8 60:Q/6 30:r/6 60:Q/6 30:l/6
60:l/60 2:r/60 2:l/30 10:C/4 20:C/4 30:dX/20
60:r/40 10:Z 25:Z 25:Z 30:rZ/4 40:lZ/4 40:uZ/4 40:dZ/4
40:r/12 4:rZ/10 50:l/12 4:lZ/10 50:uZ/20 50:dZ/20
40:X 50:rX/6 50:lX/6 50:dX/30 60:uX/6
90:C/4 12:Z 50:C/4 10:rZ/6 50:C/4 10:uZ/6 50:C/4 10:dZ/6 50:C/4 10:lZ/6
