# S11 determinism: boot -> battle (Mario vs CPU) as seq_battle_play_fast.txt (SSBU_SKIP_MOVIES=1), but the fight input is
# anchored to the FIRST BATTLE FRAME (`@fight` = input mark raised by fighter_host.c at the first call of the fighters'
# frame line; needs SSBU_FIGHT_HASH or SSBU_DETERMINISTIC), not to draw counts.
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-205/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@fight
520
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:d/20 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:u/6 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:d/20 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:u/6 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:d/20 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:u/6 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:d/20 10:X
60:r/50 10:Z 25:Z 25:Z 40:l/50 10:C 40:X 30:l/30 10:Z 40:r/20 5:Z 60:C/4 20:Z 40:u/6 10:X
