# N8: tests\seq_debug_list.txt with the character-select anchor widened to 175-260 draws (with new roster rows the
# screen draws about 229 per frame: the 175-205 of the original never matched, which is why N7's lifecycle runs stood
# in the menus). Used with SSBU_DEBUG_MATCH_LIST=tests\n8_match_list.txt.
# Boot -> fight 1 -> results -> fight 2 -> results -> fight 3, for SSBU_SEQ with SSBU_SKIP_MOVIES=1 and
# SSBU_DEBUG_MATCH_LIST=<file> (tests\DEBUG_MODE.md). The fighters / stage of every fight come from the list (one line per
# fight; use stock=1 in every line): the screens are only confirmed. Lines starting with # are dropped by the runner.
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-260/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@draws:30-60/20
@draws:120-450/60
280
# fight 1: player 1 walks off the left edge (one stock each: the match ends), then A through the results until the
# loading screen (38-50 draws) that leads back to the character select (175-205 draws), then + starts the next match
1:l/900
@until:38-50/30:Z/45
@draws:175-260/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@draws:30-60/20
@draws:120-450/60
280
# fight 2
1:l/900
@until:38-50/30:Z/45
@draws:175-260/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@draws:30-60/20
@draws:120-450/60
280
# fight 3 (left running; end it with SSBU_DEBUG_END)
60:r/20
