# L1 (input latency): boot -> fight -> player 1 presses X (jump) at fight tick ~400 and every 120 after
@movie
@draws:22-26/30
@draws:36-44/30
30:Z
@draws:700-800/40 30:Z
150:Z
@draws:370-400/40 30:Z
@draws:270-295/40 30:Z
@draws:175-260/60
30:u/30 20:l/18 30:Z
60:r/50 20:d/8 30:Z
@draws:30-60/20
@fight
400:C/4
116:C/4
116:C/4
116:C/4
116:C/4
116:C/4
116:C/4
116:C/4
116:C/4
