# Game TUs byte-identical between src/ and jp/src/ after stripping PC gates + comments.
# These compile from ../../src for both regions (gated fixes/features land once), verified
# by tools/check_shared.py (make check-shared); a diverging file must instead be removed.
battle/ai.c
battle/evaluators.c
battle/item_reveal.c
battle/projectile.c
battle/spell_targeting.c
core/animated_textures.c
core/engine.c
core/screen_effects.c
core/spell_sounds.c
events/entities.c
events/fx_helpers.c
events/scene_loaders.c
maps/ambience.c
maps/buttons.c
maps/common.c
maps/map_11_26_29.c
maps/map_13_15.c
maps/map_17_19.c
maps/map_27.c
maps/map_28_31.c
maps/map_32.c
maps/map_33.c
maps/map_35.c
maps/map_38.c
maps/map_39_40.c
maps/setup_objects.c
maps/unpack.c
spells/avalanche.c
spells/casting_main.c
spells/dagger_storm.c
spells/dark_fire.c
spells/dark_hurricane.c
spells/dark_star.c
spells/delta_mirage.c
spells/dynamo_hum.c
spells/evil_stream.c
spells/explosion.c
spells/faerie.c
spells/fire_gem.c
spells/healing_items.c
spells/life_orb.c
spells/lightning_bolt.c
spells/lightning.c
spells/mood_ring.c
spells/perfect_guard.c
spells/restoration.c
spells/salamander.c
spells/stone_shower.c
spells/summon_crest.c
spells/support_magic.c
states/ending_screen.c
states/scene_state_setup.c
units/roster.c
world/map_state.c
