DISCLAIMER
================================================================================

This is a non-commercial fan preservation and interoperability project. It is
NOT affiliated with, endorsed by, or sponsored by Konami or Sony. It is not
sold and generates no profit.

Vandal Hearts and all related characters, names, text, music, art, and other
intellectual property are (c) Konami. The PlayStation, its BIOS, and the PsyQ
SDK are (c) Sony. No ownership of, or license to, any Konami or Sony property
is claimed by this project.

You must supply your own legally-owned copy of the game.
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This source repository does NOT distribute any of the following. They are
git-ignored and must be sourced from your own copy; the build reconstructs what
it needs from them locally:

  * the base game executable (SLPM_860.07) or a disc image;
  * the Sony PsyQ SDK headers (include/PsyQ/) or any other Sony SDK/BIOS data;
  * any extracted game asset -- graphics, audio, text, or map data. The files
    under assets/ are GENERATED at build time from the executable you supply
    (assets/*.bin by splat, assets/*.inc by tools/gen_assets_inc.py) and are
    never committed.

What this repository does contain is the reverse-engineered decompilation of
the game's own code -- C source that, when compiled, reproduces the executable
you already own, byte for byte. It is useless without that executable: there is
no playable game here, and nothing in this tree can produce one.

The purpose is preservation, study, and interoperability: documenting how the
Japanese release was built, so the work is not lost when the hardware and the
media are.

If you are a rights holder and object to any part of this repository, please
open an issue and it will be addressed.
