DISCLAIMER
================================================================================

This is a non-commercial fan preservation and interoperability project. It is
NOT affiliated with, endorsed by, or sponsored by Konami or Sony. It is not
sold and generates no profit.

Vandal Hearts and all related characters, names, text, music, art, and other
intellectual property are © Konami. The PlayStation, its BIOS, and the PsyQ SDK
are © Sony. No ownership of, or license to, any Konami or Sony property is
claimed by this project.

You must supply your own legally-owned copy of the game.
--------------------------------------------------------------------------------

This source repository does NOT distribute any of the following. They are
git-ignored and must be sourced from your own copy; the build reconstructs what it
needs from them locally:

  * the base game executable (SLUS_004.47) or a disc image;
  * the Sony PsyQ SDK headers or any PlayStation BIOS data (including the PS1
    kanji font used by the game's text rendering);
  * Konami's in-game text (e.g. spell and item description strings);
  * any extracted game graphics, audio, or other assets.

Pre-built binaries (release downloads), by contrast, DO embed a portion of
game-derived data, because a compiled binary bakes in what the source tree would
otherwise regenerate locally: the executable's static data segment (game tables
and some encoded UI text) reconstructed from SLUS_004.47, a small PS1 BIOS-derived
kanji glyph set, and the reconstructed text/pointer and functional data tables.
This is © Konami / © Sony data, embedded so the port runs, with no ownership
claimed. It is only a fraction of the game — dialogue, maps, scripts, audio, and
video are NOT included and load at runtime from the disc you supply, so a release
binary does nothing without your own legally-owned copy. See NOTICE for the full
breakdown.

The 1.6 release additionally offers an OPTIONAL, SEPARATE "HD PACK" download that
is NOT part of the binary. It contains higher-resolution background images and
re-encoded FMV movies produced by upscaling the game's original pre-rendered art.
The port runs identically without it, and the same pack can be built locally from
your own disc using the tools in platform/pc/tools/hdpack/. This is upscaled
derivative work of © Konami material, provided for convenience/preservation, with
no ownership claimed; it will be withdrawn on request. See NOTICE.

What the repository DOES contain, beyond the original PC-port code (see NOTICE):
a reverse-engineered decompilation of the game code (src/), and a small number of
functional game-data tables (unit stats and animation/sprite pointer tables)
reconstructed from the binary. These are included for interoperability and
preservation, derive from Konami's copyrighted work, and are not claimed as the
project's own. If the copyright holder objects to their inclusion, they will be
removed on request.

The decompiled game code is provided strictly for interoperability, preservation,
and educational purposes. Whether such reverse engineering is permitted is a
matter of the law in your jurisdiction; you are responsible for your own use.

This project is not legal advice and makes no warranty as to the legality of any
particular use.
