CREDITS
================================================================================

Original game
  * Vandal Hearts (PlayStation, US release SLUS_004.47) — © Konami. All game
    design, code, text, art, and music are theirs.

Decompilation base
  * shao113 — the matching decompilation this project builds on
    (https://github.com/shao113/vh). The decompiled game code under src/ and the
    matching-decomp configuration derive from that work.

Decomp toolchain (PSX-decomp community)
  * splat        — segment/asset disassembly & extraction (ethteck & contributors)
  * maspsx       — GCC 2.x → PSX assembler post-processor (mkst)
  * old-gcc      — prebuilt GCC 2.x frontend (decompals)
  * mips binutils cross-toolchain

References used to build the native PC backends
  * psx-spx / nocash PSX specifications (Martin Korth) — PS1 hardware behaviour,
    used to re-implement the GPU, GTE, SPU, CD/XA, and MDEC in software.
  * BizHawk — used as a ground-truth reference for validating rendering, audio,
    timing, and AI behaviour against real-hardware output.

Native PC port
  * The SDL2 / OpenGL / OpenAL backends, software subsystem re-implementations,
    build system, and tooling under platform/pc/ were written for this project
    by HalmyLyseas, and are licensed GPL-2.0 (see LICENSE / NOTICE).

Sony
  * The PlayStation, its BIOS, and the PsyQ SDK are © Sony. PsyQ headers and BIOS
    data are referenced but never distributed here (see DISCLAIMER).
