# ctest headless_biz_map: headless runs never open or decode the scenario's .biz map file (docs/architecture/headless/index.md, "Headless
# switches"); the CI game data has none. The world still asks the BizMap for blocks; the island planes come from the pack.
seed 1
fixed-dt 0.02
boot-gameplay scenario 1
await gameplay
step 200
call-report ui.map-cache
expect-last-range calls 1 1000000
quit
