# The own L0 pack (data/packs/l0/) boots to the main menu state without any converted or reference file: every file the
# loaders read is ours, and a missing one stops the game (FatalError), which fails this script.
# @env OBL_PACK=l0
# @timeout 120
seed 1
fixed-dt 0.02
await state == 1
step 20
quit
