cmake_minimum_required(VERSION 3.20)
project(SuperMarioWorld2YoshiSIslandSNESRecomp C CXX)

set(CMAKE_C_STANDARD 11)

include("${CMAKE_CURRENT_SOURCE_DIR}/dependences/CMakeLists.txt")
set(SNESRECOMP_NET_ICE ON CACHE BOOL "Internet netplay" FORCE)

# Release pin for lobby matching. Release builds stamp the VERSION file so two
# peers can prove they are the same build; everything else stamps "dev".
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION" _GAME_VER_RAW)
string(STRIP "${_GAME_VER_RAW}" GAME_RELEASE_VERSION)
set(SNESRECOMP_BUILD_VERSION "" CACHE STRING
    "Lobby release pin (empty = Release uses VERSION, else dev)")
if(SNESRECOMP_BUILD_VERSION STREQUAL "")
    get_property(_is_multi GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
    if(_is_multi)
        set(SNESRECOMP_BUILD_VERSION "$<IF:$<CONFIG:Release>,${GAME_RELEASE_VERSION},dev>")
    elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
        set(SNESRECOMP_BUILD_VERSION "${GAME_RELEASE_VERSION}")
    else()
        set(SNESRECOMP_BUILD_VERSION "dev")
    endif()
endif()

set(_SNESRECOMP_DEFAULT_ROOT "${CMAKE_SOURCE_DIR}/modules/snesrecomp")
if(NOT EXISTS "${_SNESRECOMP_DEFAULT_ROOT}/runner/runner.cmake"
   AND EXISTS "${CMAKE_SOURCE_DIR}/snesrecomp/runner/runner.cmake")
    set(_SNESRECOMP_DEFAULT_ROOT "${CMAKE_SOURCE_DIR}/snesrecomp")
endif()
set(SNESRECOMP_ROOT "${_SNESRECOMP_DEFAULT_ROOT}" CACHE PATH
    "Path to the snesrecomp checkout used by this game")
if(NOT EXISTS "${SNESRECOMP_ROOT}/runner/runner.cmake")
    message(FATAL_ERROR
        "snesrecomp submodule missing at ${SNESRECOMP_ROOT}.\n"
        "Run: git submodule update --init --recursive")
endif()
# Mod packages are part of every project, not an option. The launcher's Mods
# page, the .snesmod loader, the trusted-plugin registry and netplay's mod-set
# gate all hang off this one switch; a build without it cannot exchange mods
# with a peer that has them, and the framework says so at every lobby init.
# Must precede the include: runner.cmake reads it to add the loader sources.
set(SNESRECOMP_ENABLE_MODS ON CACHE BOOL
    "Mod package loader + trusted plugins (required for every title)" FORCE)
include(${SNESRECOMP_ROOT}/runner/runner.cmake)

add_executable(SuperMarioWorld2YoshiSIslandSNESRecomp
    ${SNESRECOMP_RUNNER_SOURCES}
    src/main.c
    src/host_contract.c
    src/game_rtl.c
    src/gen_stubs.c
)
set_target_properties(SuperMarioWorld2YoshiSIslandSNESRecomp PROPERTIES
    OUTPUT_NAME "Yoshi's Island recomp"
)
option(YI_DELAY_BG2_TEST "Keep experimental BG2 VOFS delay active without capture" OFF)
option(YI_ER12_BG3_PAIR_TEST "Pair BG3 HDMA HOFS delay with existing VOFS delay" OFF)
set_property(SOURCE src/game_rtl.c APPEND PROPERTY COMPILE_DEFINITIONS
    YI_DELAY_BG2_TEST=$<BOOL:${YI_DELAY_BG2_TEST}>
    YI_ER12_BG3_PAIR_TEST=$<BOOL:${YI_ER12_BG3_PAIR_TEST}>)
if(YI_DELAY_BG2_TEST)
    set_target_properties(SuperMarioWorld2YoshiSIslandSNESRecomp PROPERTIES
        OUTPUT_NAME "Yoshi's Island recomp.DelayBG2-test")
endif()

if(YI_ER12_BG3_PAIR_TEST)
    if(NOT YI_DELAY_BG2_TEST)
        message(FATAL_ERROR "ER12 pair test requires YI_DELAY_BG2_TEST=ON to preserve the capture baseline")
    endif()
    set_target_properties(SuperMarioWorld2YoshiSIslandSNESRecomp PROPERTIES
        OUTPUT_NAME "Yoshi's Island recomp.ER12-BG3Pair-test")
endif()

# ROM identity. rom_identity.txt is the one place the digests live: the build
# turns it into snesrecomp_rom_identity.h (SNESRECOMP_ROM_EXPECTED_SHA256 and
# friends) for src/main.c, and tools/regen.sh, scripts/package_release.sh and
# the release workflow read the same file. A revision bump is one edit there.
snesrecomp_rom_identity(SuperMarioWorld2YoshiSIslandSNESRecomp ${CMAKE_SOURCE_DIR}/rom_identity.txt)

# Generated recompiler output. Not committed: it is derived from a copyrighted
# ROM, so every developer regenerates it locally from their own copy -- and a
# release does not ship it either. With -DSNESRECOMP_SETUP_HOST=ON and an empty
# src/gen/, this builds the SETUP HOST instead: the same executable minus the
# recompiled code, whose only path is the launcher's Generate & rebuild wizard.
# That is what release zips contain; the player's machine produces the
# playable binary from their own ROM. Without the option an empty src/gen/ is
# still a hard error (the framework owns the message).
snesrecomp_target_generated_code(SuperMarioWorld2YoshiSIslandSNESRecomp ${CMAKE_SOURCE_DIR}/src/gen)

# The mod catalog. This names WHERE the packages are; the framework owns the
# layout they are staged into beside the executable, and stages them on every
# build OF THE EXECUTABLE -- including the launcher's own Generate & rebuild on
# a player's machine, which builds only this target and would skip a sibling
# ALL target. mods/preloaded/packages/ holds reviewed, default-disabled
# packages; players install .snesmod archives through the launcher.
# snesrecomp/docs/MOD_PACKAGES.md.
#
# It used to be `snesrecomp_target_stage_dir(... ${CMAKE_SOURCE_DIR}/mods mods)`
# -- the destination spelled per title, which is how three ports in the same
# workspace ended up shipping an empty Mods page and nothing said so. Declaring
# it is now also enforced: a project with packages that never calls this fails
# to configure.
snesrecomp_target_mod_catalog(SuperMarioWorld2YoshiSIslandSNESRecomp ${CMAKE_SOURCE_DIR}/mods/preloaded)
# Any other directory the game reads exe-relative (a translations/ table, ...)
# is staged with snesrecomp_target_stage_dir, never with a separate ALL target.

target_include_directories(SuperMarioWorld2YoshiSIslandSNESRecomp PRIVATE
    ${SNESRECOMP_RUNNER_INCLUDE_DIRS}
    # common_rtl.c includes "config.h": the desktop key-map / Config contract
    # the framework host supplies (snesrecomp_target_desktop_host below).
    ${SNESRECOMP_ROOT}/runner/src/desktop
    ${CMAKE_SOURCE_DIR}/src
    ${CMAKE_SOURCE_DIR}/recomp
)
target_link_libraries(SuperMarioWorld2YoshiSIslandSNESRecomp PRIVATE ${SNESRECOMP_RUNNER_LIBRARIES})
target_compile_definitions(SuperMarioWorld2YoshiSIslandSNESRecomp PRIVATE
    SNES_GAME_VERSION="${SNESRECOMP_BUILD_VERSION}"
    SNES_GAME_TITLE="Super Mario World 2 - Yoshi's Island"
)
snesrecomp_target_sdl(SuperMarioWorld2YoshiSIslandSNESRecomp)

# The desktop host: launcher flow, ROM resolution, config.ini + [KeyMap],
# window + SDL/OpenGL presenters, audio, gamepads, the save-state browser and
# rewind filmstrip, the pacing clock, crash handlers and the post-mortem
# report. src/main.c is the shim that names this title and supplies its
# hooks; the host is the framework's and improves on a submodule pull.
# Add TIER2 once this port reads the interpreter-gap manifest after each run.
snesrecomp_target_desktop_host(SuperMarioWorld2YoshiSIslandSNESRecomp)
# rom.cfg (the ROM the wizard set this project up from; git-ignored) is
# staged beside the executable when none is there yet, so the first launch
# opens on that dump rather than asking for one.
snesrecomp_target_rom_cache(SuperMarioWorld2YoshiSIslandSNESRecomp)

# Launcher compartilhado recomp-ui, no pin do projeto de referência.
set(_RECOMP_UI_DEFAULT_ROOT "${CMAKE_SOURCE_DIR}/modules/recomp-ui")
if(NOT EXISTS "${_RECOMP_UI_DEFAULT_ROOT}/recomp_ui.cmake"
   AND EXISTS "${CMAKE_SOURCE_DIR}/recomp-ui/recomp_ui.cmake")
    set(_RECOMP_UI_DEFAULT_ROOT "${CMAKE_SOURCE_DIR}/recomp-ui")
endif()
set(RECOMP_UI_ROOT "${_RECOMP_UI_DEFAULT_ROOT}" CACHE PATH
    "Root directory of the recomp-ui launcher repo" FORCE)
if(NOT EXISTS "${RECOMP_UI_ROOT}/recomp_ui.cmake")
    message(FATAL_ERROR "recomp-ui ausente em ${RECOMP_UI_ROOT}")
endif()
include(${RECOMP_UI_ROOT}/recomp_ui.cmake)
recomp_target_launcher_ui(SuperMarioWorld2YoshiSIslandSNESRecomp CONSOLE snes
    BOXART "${CMAKE_SOURCE_DIR}/launcher_assets/img/boxart.tga")
target_sources(SuperMarioWorld2YoshiSIslandSNESRecomp PRIVATE ${SNESRECOMP_ROOT}/host/snesrecomp_codegen_host.c)
target_include_directories(SuperMarioWorld2YoshiSIslandSNESRecomp PRIVATE ${SNESRECOMP_ROOT}/host ${RECOMP_UI_ROOT}/src)

snesrecomp_enable_recomp_net(SuperMarioWorld2YoshiSIslandSNESRecomp)
snesrecomp_enable_rollback(SuperMarioWorld2YoshiSIslandSNESRecomp)
# Dois jogadores usam os dois controles padrão do SNES.
