# Stage-synchronized one-player Oil Fields match-completion exercise.
# It intentionally keeps normal original AI, damage, weapon, and end-state
# logic active. The results pulse is relative to ResultScreen_Build, not time.

10+2=START

[press_start]
1+2=START

[main_menu]
1+2=DOWN
10+2=CROSS

[player_count]
5+2=CROSS

[choose_player]
5+2=CROSS

[select_location]
5+2=RIGHT
15+2=RIGHT
25+2=RIGHT
35+2=RIGHT
45+2=RIGHT
55+2=RIGHT
65+2=RIGHT
75+2=RIGHT
85+2=RIGHT
95+2=RIGHT

[location_oilfield]
1+2=CROSS

[choose_enemies]
5+2=CROSS

[gameplay]
# Close on the arena while continuously exercising both fire paths. Periodic
# steering and target/weapon cycling keep the player engaged with the AI.
180+6000=CROSS
220+6000=R2
340+6000=L2
300+240=RIGHT
780+240=LEFT
1260+240=RIGHT
1740+240=LEFT
2220+240=RIGHT
2700+240=LEFT
3180+240=RIGHT
3660+240=LEFT
4140+240=RIGHT
4620+240=LEFT
5100+240=RIGHT
5580+240=LEFT
380+2=R1
980+2=R1
1580+2=R1
2180+2=R1
2780+2=R1
3380+2=R1
3980+2=R1
4580+2=R1
5180+2=R1
5780+2=R1
500+2=CIRCLE
740+2=CIRCLE
980+2=CIRCLE
1220+2=CIRCLE
1460+2=CIRCLE
1700+2=CIRCLE
1940+2=CIRCLE
2180+2=CIRCLE
2420+2=CIRCLE
2660+2=CIRCLE
2900+2=CIRCLE
3140+2=CIRCLE
3380+2=CIRCLE
3620+2=CIRCLE
3860+2=CIRCLE
4100+2=CIRCLE
4340+2=CIRCLE
4580+2=CIRCLE
4820+2=CIRCLE
5060+2=CIRCLE
5300+2=CIRCLE
5540+2=CIRCLE
5780+2=CIRCLE

[result_screen]
# Non-quest results accept the target-cycle edge after the original 300-tick
# minimum display interval and return through normal teardown to SHELL.
320+2=CIRCLE
