# Boot to V8:2's native player selector, stress the imported selector lifecycle
# by cycling through the complete V8 roster, accept Chassey, then request a
# enemy, then request a harmless location-menu navigation pulse.  With
# RECOMPONE_CAPTURE_SCRIPTED_STAGE=choose_player the last pulse captures the
# final presentation of the native Select Location screen after every guest
# VRAM allocation has been released.
540+3=START
900+3=START
1020+2=SELECT
1080+3=CROSS
1200+2=SELECT
1260+3=CROSS
1380+2=SELECT
2020+3=CROSS
[choose_player]
120+2=RIGHT
150+2=RIGHT
180+2=RIGHT
210+2=RIGHT
240+2=RIGHT
270+2=RIGHT
300+2=RIGHT
330+2=RIGHT
360+2=RIGHT
390+2=RIGHT
650+3=CROSS
750+2=LEFT
900+3=CROSS
1150+2=LEFT
