# Enter the stock player selector, accept the default player, then traverse the
# complete imported roster through the first SELECT ENEMIES row. The native
# enemy list retains retail proxy bytes while the gameplay handoff receives
# the selected custom identity.
540+3=START
900+3=START
1020+2=SELECT
1080+3=CROSS
1200+2=SELECT
1260+3=CROSS
1380+2=SELECT
2020+3=CROSS

[choose_player]
300+3=CROSS

[choose_enemies]
160+2=RIGHT
380+2=RIGHT
600+2=RIGHT
820+2=RIGHT
1040+2=RIGHT
1260+2=RIGHT
1480+2=RIGHT
1700+2=RIGHT
1920+2=RIGHT
2140+2=RIGHT
2360+2=RIGHT
2580+2=RIGHT
2800+2=RIGHT
3020+2=RIGHT
3240+2=RIGHT
3460+2=RIGHT
3680+2=RIGHT
3900+2=RIGHT
4120+2=RIGHT
4340+2=RIGHT
4560+2=RIGHT
4780+2=RIGHT
5000+2=RIGHT
5220+2=RIGHT
5440+2=RIGHT
5660+2=RIGHT
5880+2=RIGHT
6100+2=RIGHT
6320+2=RIGHT
6540+2=RIGHT
6880+3=CROSS
# Loading continues to poll the native pad callback before the pre-match gate.
# The gate tests a fresh Cross edge, so tap periodically across the load span.
10000+3=CROSS
14000+3=CROSS
18000+3=CROSS
22000+3=CROSS
26000+3=CROSS
30000+3=CROSS
34000+3=CROSS
38000+3=CROSS
42000+3=CROSS
46000+3=CROSS
50000+3=CROSS
54000+3=CROSS
58000+3=CROSS
62000+3=CROSS
66000+3=CROSS

[gameplay]
30+180=CROSS
