# Enter the native enemy selector, let the stable-ID automation seam build the
# requested guest on row zero, accept it, then exercise the ordinary gameplay
# handoff. The guest identity is supplied externally by the acceptance runner.
540+3=START
900+3=START
1020+2=SELECT
1080+3=CROSS
1200+2=SELECT
1260+3=CROSS
1380+2=SELECT
2020+3=CROSS

[choose_player]
300+3=CROSS

[choose_enemies]
2000+3=CROSS
3500+3=CROSS
4500+3=CROSS
5500+3=CROSS
6500+3=CROSS
7500+3=CROSS
8500+3=CROSS

[gameplay]
30+180=CROSS
