# Enter Arcade using the requested stock/imported player. Defeat is injected
# through the retail damage function by the opt-in test seam. Unlike the short
# crash regression, leave the native result screen untouched long enough for
# the longest imported V8 defeat line (53 mono XA sectors) to reach file end,
# then traverse the stock result/quit/menu-return path.
540+3=START
900+3=START
1020+2=SELECT
1080+3=CROSS
1200+2=SELECT
1260+3=CROSS
1380+2=SELECT
2020+3=CROSS

[choose_player]
650+3=CROSS
900+3=CROSS
1150+3=CROSS

[choose_enemies]
220+3=CROSS
470+3=CROSS

[defeated]
# Leave 7.5 seconds at the native result cadence before dismissal.  The
# longest imported defeat bank is 53 accepted 37.8 kHz sectors (5.65 s);
# 1800 polls also covers the observed result-screen startup variance when
# several headless cases execute concurrently.
1800+2=SELECT
2200+30=CROSS
2600+12=UP
2800+12=DOWN
