# User-supplied game images must never be committed.
*.z64
*.n64
*.v64

# User-supplied PC movie/audio assets and generated movie caches.
Sdata/*.SAN
Sdata/*.san
Sdata/*.WAV
Sdata/*.wav
Sdata/SAN_CACHE/
Sdata/MOVIES/
Sdata/movies/

# Generated extraction and recompilation artifacts.
build/
out/
generated/
assets/extracted/
.reference/
.tools/
SotE_Recompiled/

# Local development state.
.vs/
.vscode/
CMakeUserPresets.json
*.user
*.suo
*.log
__pycache__/
*.pyc
