# NAME<TAB>text: the menu strings, English for every language.
REEOT_VIDEO	Video
REEOT_GRAPHICS	Graphics
REEOT_AUDIO_TITLE	AUDIO
REEOT_VIDEO_TITLE	VIDEO
REEOT_GRAPHICS_TITLE	GRAPHICS
REEOT_GAME_TITLE	GAME
REEOT_CONTROLS_TITLE	CONTROLS
REEOT_MODS	Mods
REEOT_MODS_TITLE	MODS
REEOT_MODS_NAME	Name
REEOT_MODS_CREATOR	Creator
REEOT_MODS_KIND	Kind
REEOT_MODS_STATE	State
REEOT_KIND_PACKAGE	Package
REEOT_KIND_REPLACEMENT	Replacement
REEOT_KIND_MODEL	Model
REEOT_MODS_EMPTY	No mods. Y opens the file browser: pick a mod folder's mod.toml, or a package file on its own.
REEOT_MODS_REMOVE_ARMED	Press X again to remove this mod. Its folder is deleted; one of the port's own can be added back from the command line.
REEOT_MODS_CHOOSING	The file browser is open...
REEOT_MODS_IMPORTING	Adding...
REEOT_PROMPT_TOGGLE	\MENUSELECT\ Toggle
REEOT_PROMPT_REMOVE	\MENUOPT1\ Remove
REEOT_PROMPT_ADD	\MENUOPT2\ Add
REEOT_OPT_CONFIGURE_BUTTONS	Configure Buttons
REEOT_DESC_CONFIGURE_BUTTONS	Choose which key and which controller button each action uses. Press \MENUSELECT\ to open.
REEOT_BINDS_TITLE	CONFIGURE BUTTONS
REEOT_BINDS_ACTION	Action
REEOT_BINDS_KEYBOARD	Keyboard
REEOT_BINDS_CONTROLLER	Controller
REEOT_BIND_JUMP	Jump / Web Jump
REEOT_DESC_BIND_JUMP	Tap to jump, again in the air for a double jump. Hold for a web jump.
REEOT_BIND_WEB	Web Shot / Interact
REEOT_DESC_BIND_WEB	Fire a web shot at what you are facing. Interacts with switches, doors and objects.
REEOT_BIND_MELEE	Melee Attack
REEOT_DESC_BIND_MELEE	A punch or a kick. Keep pressing for a combo.
REEOT_BIND_RANGED	Ranged Attack / Air Launcher
REEOT_DESC_BIND_RANGED	Tap for a ranged web attack. Hold to launch an enemy into the air.
REEOT_BIND_GRAB	Grab / Strike
REEOT_DESC_BIND_GRAB	Grab an enemy or an object, or strike an enemy from a distance.
REEOT_BIND_THROW	Throw
REEOT_DESC_BIND_THROW	Throw what you are holding. Held with the attack buttons, a special attack.
REEOT_BIND_WEB_SWING	Web Zip / Web Swing
REEOT_DESC_BIND_WEB_SWING	Tap to zip towards where you are looking. Hold to swing.
REEOT_BIND_SPECIAL	Special Ability
REEOT_DESC_BIND_SPECIAL	Hyper-Sense as Amazing Spider-Man; the Accelerated Decoy as Spider-Man 2099.
REEOT_BIND_SPIDER_SENSE	Spider-Sense
REEOT_BIND_MOVE_UP	Move Forward
REEOT_BIND_MOVE_DOWN	Move Back
REEOT_BIND_MOVE_LEFT	Move Left
REEOT_BIND_MOVE_RIGHT	Move Right
REEOT_BIND_LOOK_UP	Look Up
REEOT_BIND_LOOK_DOWN	Look Down
REEOT_BIND_LOOK_LEFT	Look Left
REEOT_BIND_LOOK_RIGHT	Look Right
REEOT_DESC_BIND_SPIDER_SENSE	Spider-Sense as Amazing Spider-Man, Accelerated Vision as Spider-Man 2099: highlights objectives, enemies and the way forward.
REEOT_BIND_MOVE	Walk / Run
REEOT_DESC_BIND_MOVE	One direction of the left stick. Tilt it further to run; on a keyboard the four keys are the movement ones.
REEOT_BIND_WALL	Stick to a Wall
REEOT_DESC_BIND_WALL	Click the stick while moving along a wall to stick to it.
REEOT_BIND_CAMERA	Camera
REEOT_DESC_BIND_CAMERA	One direction of the right stick. The mouse turns the camera too, whatever these keys are.
REEOT_BIND_CENTER	Center Camera
REEOT_DESC_BIND_CENTER	Click the stick to put the camera back behind Spider-Man.
REEOT_BIND_TIME_PARADOX	Time Stop
REEOT_DESC_BIND_TIME_PARADOX	Leave both empty and Time Stop is the two stick clicks together, as on the console; name a key or a button here and it does both on its own.
REEOT_BIND_PAUSE	Pause Menu
REEOT_DESC_BIND_PAUSE	Pauses the game and opens the menu.
REEOT_BIND_UPGRADES	Upgrades Menu
REEOT_DESC_BIND_UPGRADES	Opens the Web of Skills to spend your points.
REEOT_BINDS_HINT	\MENUSELECT\ or Ctrl: rebind. Left and right: the column.
REEOT_BINDS_PRESS_KEY	Press a key or a mouse button. Esc cancels, Backspace clears.
REEOT_BINDS_PRESS_KEY_FOR	Press the key for: %s. Esc cancels.
REEOT_BINDS_PRESS_PAD	Press a controller button or trigger. Esc cancels.
REEOT_BINDS_FIXED	This one cannot be changed.
REEOT_BINDS_DIR_UP	up
REEOT_BINDS_DIR_DOWN	down
REEOT_BINDS_DIR_LEFT	left
REEOT_BINDS_DIR_RIGHT	right
REEOT_BINDS_MOUSE	Mouse
REEOT_BINDS_STICKS_NORMAL	Left stick
REEOT_BINDS_STICKS_SWAPPED	Right stick
REEOT_BINDS_PAD_DOWN	D-pad down
REEOT_BINDS_PAD_LEFT	D-pad left
REEOT_BINDS_PAD_RIGHT	D-pad right
REEOT_BINDS_NONE	none
REEOT_PROMPT_REBIND	\MENUSELECT\ Rebind
REEOT_PROMPT_RESET	\MENUOPT1\ Reset
REEOT_PROMPT_DEFAULTS	\MENUOPT2\ Defaults
REEOT_BINDS_FOOTER	\MENUSELECT\ Rebind    \MENUBACK\ Back    \MENUOPT1\ Reset    \MENUOPT2\ Defaults
REEOT_GK_00	ऀ
REEOT_GK_01	ँ
REEOT_GK_02	ं
REEOT_GK_03	ः
REEOT_GK_04	ऄ
REEOT_GK_05	अ
REEOT_GK_06	आ
REEOT_GK_07	इ
REEOT_GK_08	ई
REEOT_GK_09	उ
REEOT_GK_0A	ऊ
REEOT_GK_0B	ऋ
REEOT_GK_1B	छ
REEOT_GK_1E	ञ
REEOT_GK_0C	ऌ
REEOT_GK_0D	ऍ
REEOT_GM_00	਀
REEOT_GM_01	ਁ
REEOT_GM_02	ਂ
REEOT_GM_03	ਃ
REEOT_GM_04	਄
REEOT_GM_05	ਅ
REEOT_GM_06	ਆ
REEOT_GM_07	ਇ
REEOT_GM_08	ਈ
REEOT_GM_09	ਉ
REEOT_GM_0A	ਊ
REEOT_GM_0B	਋
REEOT_GM_1B	ਛ
REEOT_GM_1E	ਞ
REEOT_GM_10	ਐ
REEOT_GM_11	਑
REEOT_GM_BOTHSTICKS	਑+ਐ
REEOT_GM_16	ਖ
REEOT_GM_17	ਗ
REEOT_GM_18	ਘ
REEOT_GM_19	ਙ
REEOT_GM_1A	ਚ
REEOT_GM_1C	ਜ
REEOT_GM_1D	ਝ
REEOT_GP_00	̀
REEOT_GP_01	́
REEOT_GP_02	̂
REEOT_GP_03	̃
REEOT_GP_04	̄
REEOT_GP_05	̅
REEOT_GP_06	̆
REEOT_GP_07	̇
REEOT_GP_08	̈
REEOT_GP_09	̉
REEOT_GP_0A	̊
REEOT_GP_0B	̋
REEOT_GP_1B	̛
REEOT_GP_1E	̞
REEOT_GP_10	̐
REEOT_GP_11	̑
REEOT_GP_BOTHSTICKS	̑+̐
REEOT_GP_16	̖
REEOT_GP_17	̗
REEOT_GP_18	̘
REEOT_GP_19	̙
REEOT_GP_1A	̚
REEOT_GP_1C	̜
REEOT_GP_1D	̝
REEOT_GK_14	औ
REEOT_GK_15	क
REEOT_GK_16	ख
REEOT_GK_17	ग
REEOT_GK_18	घ
REEOT_GK_19	ङ
REEOT_GK_1A	च
REEOT_GK_1C	ज
REEOT_OPT_FULLSCREEN	Fullscreen
REEOT_OPT_RESOLUTION	Resolution
REEOT_OPT_ASPECT	Aspect Ratio
REEOT_OPT_FPS_LIMIT	Frame Rate Limit
REEOT_OPT_VSYNC	VSync
REEOT_OPT_RENDER_SCALE	Render Scale
REEOT_OPT_BRIGHTNESS	Brightness
REEOT_OPT_CONTRAST	Contrast
REEOT_OPT_SATURATION	Saturation
REEOT_OPT_GAMMA	Gamma
REEOT_OPT_PRESET	Quality Preset
REEOT_OPT_MSAA	Guest AA
REEOT_OPT_HOST_AA	Host AA
REEOT_OPT_ANISOTROPY	Anisotropic Filtering
REEOT_OPT_SHADOW_SIZE	Shadow Resolution
REEOT_OPT_UPSCALE	Upscale Filter
REEOT_OPT_FOV	Field of View
REEOT_OPT_BLOOM	Bloom
REEOT_OPT_DOF	Depth of Field
REEOT_OPT_MOTION_BLUR	Motion Blur
REEOT_OPT_HEAT	Heat Effects
REEOT_OPT_FILM_GRAIN	Film Grain
REEOT_OPT_HALO	Halo
REEOT_OPT_COLOR_GRADING	Colour Grading
REEOT_VAL_ON	On
REEOT_VAL_OFF	Off
REEOT_VAL_AUTO	Auto
REEOT_VAL_STRETCH	Stretch
REEOT_VAL_NATIVE	Native
REEOT_VAL_720P	720p
REEOT_VAL_900P	900p
REEOT_VAL_1080P	1080p
REEOT_VAL_1440P	1440p
REEOT_VAL_2160P	2160p
REEOT_VAL_4_3	4:3
REEOT_VAL_16_9	16:9
REEOT_VAL_16_10	16:10
REEOT_VAL_21_9	21:9
REEOT_VAL_32_9	32:9
REEOT_VAL_LOW	Orig
REEOT_VAL_MEDIUM	Med
REEOT_VAL_HIGH	High
REEOT_VAL_ULTRA	Ultra
REEOT_VAL_CUSTOM	Custom
REEOT_VAL_2X	2x
REEOT_VAL_4X	4x
REEOT_VAL_8X	8x
REEOT_VAL_16X	16x
REEOT_VAL_1024	1024
REEOT_VAL_2048	2048
REEOT_VAL_4096	4096
REEOT_VAL_8192	8192
REEOT_VAL_BILINEAR	Bilinear
REEOT_VAL_BICUBIC	Bicubic
REEOT_VAL_LANCZOS	Lanczos
REEOT_DESC_FULLSCREEN	Fills the screen, or runs in a window.
REEOT_DESC_RESOLUTION	Render resolution in fullscreen. Native is the console's 1120x632.
REEOT_DESC_ASPECT	The picture's shape in fullscreen. Wider shows more to the sides.
REEOT_DESC_FPS_LIMIT	The highest frame rate the game runs at.
REEOT_DESC_VSYNC	Syncs frames to the display to stop tearing.
REEOT_DESC_RENDER_SCALE	Renders above or below the chosen resolution. Above 100% is sharper, below is faster.
REEOT_DESC_BRIGHTNESS	Press \MENUSELECT\ to open the game's brightness screen.
REEOT_DESC_CONTRAST	Stretches or flattens the picture around its middle grey.
REEOT_DESC_SATURATION	How strong the colours are: 0% is greyscale, 100% is the game's own.
REEOT_DESC_GAMMA	The curve between dark and light.
REEOT_DESC_PRESET	Sets Anti-Aliasing, Anisotropic Filtering, Shadow Resolution and the Upscale Filter together. Changing any of those by hand makes this Custom.
REEOT_DESC_MSAA	The game's own edges, smoothed by drawing every scene pass with several samples per pixel. Costs memory and bandwidth in proportion.
REEOT_DESC_HOST_AA	The port's own pass over the finished frame, on top of the game's own edges above. Temporal blends each frame with the previous one, offset by a fraction of a pixel, so distant edges stop shimmering.
REEOT_DESC_ANISOTROPY	Keeps floors and walls sharp at grazing angles. Near free on a modern card.
REEOT_DESC_SHADOW_SIZE	The size of each shadow map. Auto follows the render resolution; the fixed sizes trade sharpness for memory.
REEOT_DESC_UPSCALE	The filter used to fit the rendered image to the window. Lanczos is the sharpest, bilinear the softest.
REEOT_DESC_FOV	Widens or narrows the camera. 100% is the game's own.
REEOT_DESC_BLOOM	The glow around bright light. Off keeps the game's tone curve.
REEOT_DESC_DOF	Blurs what the camera is not focused on, including the shallow focus cutscenes use.
REEOT_DESC_MOTION_BLUR	Streaks fast movement, of the camera and of what it sees.
REEOT_DESC_HEAT	Heat vision and the shimmer of hot air.
REEOT_DESC_FILM_GRAIN	A fine grain over the whole picture.
REEOT_DESC_HALO	Light bleeding from the brightest parts of the picture.
REEOT_DESC_COLOR_GRADING	The game's own colour grade. Off shows the ungraded image.
REEOT_OPT_SFX_VOLUME	FX Volume
REEOT_OPT_VOICE_VOLUME	Voice Volume
REEOT_OPT_MUSIC_VOLUME	Music Volume
REEOT_OPT_SUBTITLES	Subtitles
REEOT_OPT_VIBRATION	Vibration
REEOT_OPT_CAMERA_Y	Camera Y-Axis
REEOT_OPT_CAMERA_X	Camera X-Axis
REEOT_OPT_ACHIEVEMENT_TOASTS	Achievement Notifications
REEOT_OPT_SUITS_REMASTER	Suits Remaster
REEOT_OPT_GLYPHS	Button Glyphs
REEOT_OPT_MNK	Keyboard and Mouse
REEOT_OPT_MOUSE_SENSITIVITY	Mouse Sensitivity
REEOT_OPT_BACKGROUND_INPUT	Background Input
REEOT_VAL_NORMAL	Normal
REEOT_VAL_INVERTED	Inverted
REEOT_VAL_XBOX	Xbox
REEOT_VAL_PLAYSTATION	PlayStation
REEOT_VAL_SWITCH	Switch
REEOT_VAL_STEAM	Steam
REEOT_VAL_KEYBOARD	Keyboard
REEOT_DESC_SUBTITLES	Shows what is said as text.
REEOT_DESC_VIBRATION	Rumbles the controller.
REEOT_DESC_CAMERA_Y	Inverted pushes the camera down when the stick goes up.
REEOT_DESC_CAMERA_X	Inverted turns the camera left when the stick goes right.
REEOT_DESC_ACHIEVEMENT_TOASTS	Shows a notification when an achievement is unlocked. Off keeps the unlock and skips the pop-up.
REEOT_DESC_SUITS_REMASTER	Draws the port's own redrawn art on the Amazing suit, Anti-Venom and the 2099 body. Off puts the console's own maps back.
REEOT_DESC_GLYPHS	Which controller's buttons the prompts show. Auto follows the device in hand: the pad's own buttons, or the bound keys on a keyboard.
REEOT_DESC_MNK	Plays with the keyboard as the controller and the mouse as the right stick.
REEOT_DESC_MOUSE_SENSITIVITY	How far the camera turns for a mouse movement. The mouse is the camera's in fullscreen only; in a window the pointer stays free.
REEOT_DESC_BACKGROUND_INPUT	Keeps reading the controller while another window has the focus.
REEOT_OPT_LANGUAGE	Language
REEOT_VAL_ENGLISH	English
REEOT_VAL_FRENCH	Français
REEOT_VAL_ITALIAN	Italiano
REEOT_VAL_GERMAN	Deutsch
REEOT_VAL_SPANISH	Español
REEOT_DESC_LANGUAGE	The language of the text and, where the game has it, the speech. Auto follows the Windows display language. Read when the game starts.
REEOT_DESC_RESTART	Takes effect after a restart.
REEOT_RESTART_TITLE	Restart now?
REEOT_RESTART_BODY	Some of these settings take effect after a restart. Restart the game now?
REEOT_VAL_TAA	Temporal
REEOT_OPT_MOTION_VECTORS	Motion Vectors
REEOT_DESC_MOTION_VECTORS	Gives Host AA set to Temporal where each moving character and prop was last frame, so they settle like the scenery instead of blurring. Needs Host AA on Temporal.
REEOT_VAL_DISPLAY	Display
REEOT_VAL_75_PERCENT	75%
REEOT_VAL_150_PERCENT	150%
REEOT_VAL_200_PERCENT	200%
REEOT_OPT_FULLSCREEN_MODE	Fullscreen Mode
REEOT_DESC_FULLSCREEN_MODE	1: Borderless. 2: Exclusive.
