# Build output
target/

# Python
__pycache__/
*.pyc

# ---------------------------------------------------------------------------
# Game content. The ports ship engines only: the original disks, ROMs and
# anything decoded from them are copyrighted and never committed. Each port
# reads them from its own local folders (see CONTRIBUTING.md).
# ---------------------------------------------------------------------------
ports/*/original/
ports/*/saves/
ports/*/scratch/
ports/*/RE/
re/

# Decoded disks, resources and anything else made from the game are local.
ports/*/extracted/

# Disk images, ROMs and saves, wherever they end up.
*.nib
*.dsk
*.do
*.po
*.woz
*.2mg
*.img
*.ima
*.rom
*.bin
*.sav
*.wav

# Editors and OS
.vscode/
.idea/
*.swp
.DS_Store
Thumbs.db
