TICK = 786
IOP memory 0x00020000(size:12288) is allocated
IOP memory 0x00023000(size:2048) is allocated
IOP memory 0x00023800(size:327696) is allocated
sdGddaSetPan NOT USED!
Setup host file system.
malloc area = 34eedfa0
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malloc area = 34ffa9dc
materials: 553 textures from mods/materials.ini
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RGB565
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ARGB1555
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ARGB4444
ARGB4444
ARGB4444
ARGB4444
malloc area = 34fb0680
TICK = 524
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ARGB8888
ARGB8888
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TICK = 1048
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sdGddaSetPan NOT USED!
TICK = 524
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malloc area = 3500f460
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ARGB8888
ARGB8888
malloc area = 34eee000
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malloc area = 34ffa9dc
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TICK = 524
malloc area = 34fb0fc0
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log: writing graphicson.txt
cvx-port 1.0.7 (1.0.2-22-gafb7c9e-dirty)
display: exclusive fullscreen 3840 x 2160 @ 143.99 Hz, window 1280,600 1280 x 960
gl: NVIDIA GeForce RTX 5060/PCIe/SSE2 / 3.3.0 NVIDIA 621.01
sif: load module cdrom0:\PS2_DATA\MODULES\SIO2MAN.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\PADMAN.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\MCMAN.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\MCSERV.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\LIBSD.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\MODHSYN.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\MODMIDI.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\MODMSIN.IRX;1
sif: load module cdrom0:\PS2_DATA\MODULES\TSNDDRV.IRX;1
gs: new render target FBP=150 FBW=10 PSM=0 (3416x2048)
gs: new render target FBP=0 FBW=10 PSM=0 (3416x2048)
gputime: exec 22.9/s cpu 6.29 gpu 2.39 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 86.5/s cpu 0.03 gpu 1.34 ms
gputime: per frame draws 6, GS-path sprites 5, other GS-path primitives 0, native triangles 3
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 28.9/s cpu 7.03 gpu 3.99 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 125.7/s cpu 0.56 gpu 1.45 ms
gputime: per frame draws 9, GS-path sprites 21, other GS-path primitives 0, native triangles 2
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 30.3/s cpu 6.76 gpu 1.80 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 140.1/s cpu 0.01 gpu 1.39 ms
gputime: per frame draws 8, GS-path sprites 37, other GS-path primitives 0, native triangles 3
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 29.8/s cpu 9.11 gpu 2.51 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 137.5/s cpu 0.00 gpu 1.34 ms
gputime: per frame draws 205, GS-path sprites 55, other GS-path primitives 0, native triangles 203
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 30.0/s cpu 16.24 gpu 7.03 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 130.3/s cpu 0.00 gpu 1.39 ms
gputime: per frame draws 1080, GS-path sprites 29, other GS-path primitives 0, native triangles 1095
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 29.9/s cpu 16.75 gpu 7.41 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 128.1/s cpu 0.00 gpu 1.33 ms
gputime: per frame draws 1198, GS-path sprites 29, other GS-path primitives 0, native triangles 1215
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 30.0/s cpu 14.59 gpu 5.77 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 137.8/s cpu 0.00 gpu 1.33 ms
gputime: per frame draws 900, GS-path sprites 29, other GS-path primitives 0, native triangles 914
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 29.9/s cpu 15.40 gpu 6.46 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 132.1/s cpu 0.00 gpu 1.36 ms
gputime: per frame draws 1031, GS-path sprites 37, other GS-path primitives 0, native triangles 1046
gputime: per in-between draws 0, GS-path sprites 0, other GS-path primitives 0, native triangles 0
gputime: exec 30.0/s cpu 15.84 gpu 6.66 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 132.3/s cpu 0.00 gpu 1.34 ms
gputime: per frame draws 1073, GS-path sprites 39, other GS-path primitives 0, native triangles 1092
gputime: per in-between draws 0TICK = 524
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malloc area = 3500f460
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ARGB8888
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malloc area = 34ef7bc0
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malloc area = 34f637c0
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malloc area = 34fee7c0
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malloc area = 34f511e0
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gputime: per frame draws 1004, GS-path sprites 29, other GS-path primitives 0, native triangles 1020
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gputime: exec 30.0/s cpu 5.82 gpu 1.67 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 141.0/s cpu 2.68 gpu 1.45 ms
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adxt: start 3/3 (48000 Hz, 2 ch, 204272 samples, loop 0) voice 0
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gputime: exec 29.9/s cpu 5.85 gpu 1.90 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 141.0/s cpu 2.75 gpu 1.45 ms
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room: RM_0000 5265 KB expanded, 71169 KB of the room arena left
room: RM_0000 ready 18 frames after the game start
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gputime: exec 29.7/s cpu 4.19 gpu 1.49 ms | in-between 0.0/s cpu 0.00 gpu 0.00 ms (start 0.00 draw 0.00 display 0.00 restore 0.00) | frame image 140.1/s cpu 4.09 gpu 1.41 ms
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gs: new render target FBP=380 FBW=10 PSM=10 (3416x2048)
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gputime: per in-between draws 83, GS-path sprites 3, other GS-path primitives 0, native triangles 3007
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adxt: start 0/45 (48000 Hz, 2 ch, 2277448 samples, loop 1) voice 0
gputime: exec 29.9/s cpu 8.07 gpu 4.64 ms | in-between 11.5/s cpu 2.24 gpu 7.29 ms (start 0.09 draw 5.01 display 2.18 restore 0.00) | frame image 118.1/s cpu 1.39 gpu 1.59 ms
gputime: per frame draws 210, GS-path sprites 2, other GS-path primitives 15, native triangles 2958
gputime: per in-between draws 171, GS-path sprites 3, other GS-path primitives 33, native triangles 6257
gputime: exec 30.0/s cpu 9.47 gpu 5.57 ms | in-between 96.9/s cpu 2.52 gpu 5.59 ms (start 0.08 draw 3.71 display 1.81 restore 0.00) | frame image 29.0/s cpu 1.49 gpu 2.02 ms
gputime: per frame draws 100, GS-path sprites 5, other GS-path primitives 61, native triangles 9243
gputime: per in-between draws 231, GS-path sprites 5, other GS-path primitives 65, native triangles 9639
door: to 0/1 entry 0, animation 0 skipped (load screen)
room: RM_0010 1786 KB expanded, 74648 KB of the room arena left
room: RM_0010 ready 20 frames after the door
gputime: exec 29.9/s cpu 8.39 gpu 5.32 ms | in-between 68.8/s cpu 3.18 gpu 6.38 ms (start 0.08 draw 4.27 display 2.03 restore 0.00) | frame image 53.4/s cpu 1.64 gpu 1.68 ms
gputime: per frame draws 83, GS-path sprites 5, other GS-path primitives 47, native triangles 6781
gputime: per in-between draws 160, GS-path sprites 6, other GS-path primitives 59, native triangles 8500
gputime: exec 30.0/s cpu 7.81 gpu 4.17 ms | in-between 101.9/s cpu 2.68 gpu 5.70 ms (start 0.09 draw 3.52 display 2.09 restore 0.00) | frame image 29.5/s cpu 1.45 gpu 2.09 ms
gputime: per frame draws 70, GS-path sprites 5, other GS-path primitives 34, native triangles 5202
gputime: per in-between draws 70, GS-path sprites 5, other GS-path primitives 34, native triangles 5222
door: to 0/2 entry 0, animation 1 skipped (load screen)
gputime: exec 30.0/s cpu 6.91 gpu 3.73 ms | in-between 107.8/s cpu 2.53 gpu 5.09 ms (start 0.09 draw 2.90 display 2.10 restore 0.00) | frame image 28.5/s cpu 1.67 gpu 2.10 ms
gputime: per frame draws 54, GS-path sprites 5, other GS-path primitives 34, native triangles 3822
gputime: per in-between draws 67, GS-path sprites 5, other GS-path primitives 34, native triangles 3697
room: RM_0020 7915 KB expanded, 68519 KB of the room arena left
room: RM_0020 ready 20 frames after the door
gputime: exec 29.8/s cpu 12.16 gpu 7.19 ms | in-between 39.3/s cpu 5.33 gpu 6.52 ms (start 0.07 draw 4.88 display 1.57 restore 0.00) | frame image 59.2/s cpu 3.61 gpu 1.63 ms
gputime: per frame draws 211, GS-path sprites 6, other GS-path primitives 141, native triangles 6030
gputime: per in-between draws 259, GS-path sprites 6, other GS-path primitives 165, native triangles 7375
gputime: exec 30.0/s cpu 7.82 gpu 4.88 ms | in-between 76.4/s cpu 3.58 gpu 6.02 ms (start 0.08 draw 4.20 display 1.75 restore 0.00) | frame image 49.9/s cpu 1.99 gpu 1.97 ms
gputime: per frame draws 177, GS-path sprites 6, other GS-path primitives 114, native triangles 3138
gputime: per in-between draws 186, GS-path sprites 5, other GS-path primitives 117, native triangles 3343
adxt: start 0/46 (48000 Hz, 2 ch, 1206435 samples, loop 0) voice 0
gputime: exec 30.0/s cpu 13.28 gpu 7.82 ms | in-between 34.0/s cpu 4.28 gpu 8.02 ms (start 0.08 draw 6.00 display 1.94 restore 0.00) | frame image 59.5/s cpu 1.12 gpu 1.88 ms
gputime: per frame draws 312, GS-path sprites 6, other GS-path primitives 165, native triangles 4893
gputime: per in-between draws 430, GS-path sprites 6, other GS-path primitives 141, native triangles 4460
adxt: start 0/47 (48000 Hz, 2 ch, 766810 samples, loop 1) voice 0
gputime: exec 29.9/s cpu 13.53 gpu 7.68 ms | in-between 66.9/s cpu 5.68 gpu 6.35 ms (start 0.06 draw 4.82 display 1.46 restore 0.00) | frame image 31.9/s cpu 0.82 gpu 1.63 ms
gputime: per frame draws 367, GS-path sprites 12, other GS-path primitives 236, native triangles 8849
gputime: per in-between draws 545, GS-path sprites 12, other GS-path primitives 236, native triangles 9119
gputime: exec 30.0/s cpu 11.88 gpu 6.70 ms | in-between 83.5/s cpu 5.20 gpu 6.32 ms (start 0.07 draw 4.64 display 1.61 restore 0.00) | frame imaTICK = 524
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read file = RM_0050.RDX
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ge 23.0/s cpu 0.83 gpu 1.57 ms
gputime: per frame draws 368, GS-path sprites 37, other GS-path primitives 224, native triangles 9144
gputime: per in-between draws 693, GS-path sprites 35, other GS-path primitives 223, native triangles 9144
gputime: exec 30.0/s cpu 11.50 gpu 6.41 ms | in-between 67.5/s cpu 5.57 gpu 7.23 ms (start 0.08 draw 5.32 display 1.82 restore 0.00) | frame image 34.5/s cpu 0.89 gpu 1.92 ms
gputime: per frame draws 290, GS-path sprites 10, other GS-path primitives 153, native triangles 6779
gputime: per in-between draws 323, GS-path sprites 10, other GS-path primitives 157, native triangles 6860
door: to 0/3 entry 0, animation 2 skipped (load screen)
room: RM_0030 8722 KB expanded, 67712 KB of the room arena left
room: RM_0030 ready 20 frames after the door
gputime: exec 29.5/s cpu 11.12 gpu 6.57 ms | in-between 53.0/s cpu 4.57 gpu 6.75 ms (start 0.08 draw 4.78 display 1.89 restore 0.00) | frame image 52.5/s cpu 3.95 gpu 1.68 ms
gputime: per frame draws 200, GS-path sprites 8, other GS-path primitives 116, native triangles 4897
gputime: per in-between draws 286, GS-path sprites 11, other GS-path primitives 145, native triangles 5662
adxt: start 0/48 (48000 Hz, 2 ch, 1074124 samples, loop 0) voice 0
gputime: exec 30.0/s cpu 10.77 gpu 6.04 ms | in-between 49.4/s cpu 5.06 gpu 5.91 ms (start 0.06 draw 4.38 display 1.47 restore 0.00) | frame image 65.4/s cpu 1.79 gpu 1.79 ms
gputime: per frame draws 195, GS-path sprites 7, other GS-path primitives 127, native triangles 5180
gputime: per in-between draws 263, GS-path sprites 7, other GS-path primitives 174, native triangles 6832
gputime: exec 29.9/s cpu 8.14 gpu 5.22 ms | in-between 50.9/s cpu 2.02 gpu 3.37 ms (start 0.06 draw 1.93 display 1.37 restore 0.00) | frame image 82.9/s cpu 1.12 gpu 1.48 ms
gputime: per frame draws 341, GS-path sprites 3, other GS-path primitives 4, native triangles 809
gputime: per in-between draws 1236, GS-path sprites 2, other GS-path primitives 2, native triangles 1106
door: to 0/5 entry 0, animation 2 skipped (load screen)
room: RM_0050 8152 KB expanded, 68282 KB of the room arena left
room: RM_0050 ready 20 frames after the door
gputime: exec 29.5/s cpu 11.29 gpu 7.83 ms | in-between 19.5/s cpu 4.03 gpu 7.73 ms (start 0.09 draw 5.54 display 2.10 restore 0.00) | frame image 82.9/s cpu 1.76 gpu 1.64 ms
gputime: per frame draws 185, GS-path sprites 5, other GS-path primitives 104, native triangles 4181
gputime: per in-between draws 353, GS-path sprites 6, other GS-path primitives 146, native triangles 6107
gputime: exec 30.0/s cpu 15.24 gpu 7.98 ms | in-between 35.5/s cpu 6.43 gpu 8.12 ms (start 0.07 draw 6.39 display 1.65 restore 0.00) | frame image 47.0/s cpu 0.94 gpu 1.89 ms
gputime: per frame draws 504, GS-path sprites 7, other GS-path primitives 356, native triangles 7833
gputime: per in-between draws 506, GS-path sprites 7, other GS-path primitives 339, native triangles 8077
gputime: exec 30.0/s cpu 11.81 gpu 6.54 ms | in-between 88.4/s cpu 5.41 gpu 6.18 ms (start 0.06 draw 4.70 display 1.42 restore 0.00) | frame image 21.0/s cpu 1.21 gpu 1.49 ms
gputime: per frame draws 354, GS-path sprites 7, other GS-path primitives 231, native triangles 6050
gputime: per in-between draws 355, GS-path sprites 7, other GS-path primitives 214, native triangles 5955
watchdog: enemy 2 (id 1) still for 150 steps: modes 5 0 0 1, motion 0 frame 1 add 65536, hp 90, flg 841 flg2 0, hold 0
gputime: exec 30.3/s cpu 9.70 gpu 5.33 ms | in-between 95.8/s cpu 4.81 gpu 6.03 ms (start 0.07 draw 4.25 display 1.71 restore 0.00) | frame image 23.3/s cpu 1.33 gpu 1.74 ms
gputime: per frame draws 230, GS-path sprites 5, other GS-path primitives 150, native triangles 4471
gputime: per in-between draws 251, GS-path sprites 5, other GS-path primitives 150, native triangles 4504
adxt: start 0/76 (48000 Hz, 2 ch, 310806 samples, loop 0) voice 0
gputime: exec 30.0/s cpu 9.15 gpu 4.98 ms | in-between 79.0/s cpu 3.88 gpu 6.27 ms (start 0.08 draw 4.25 display 1.94 restore 0.00) | frame image 43.5/s cpu 1.57 gpu 1.99 ms
gputime: per frame draws 204, GS-path sprites 6TICK = 524
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gputime: per in-between draws 256, GS-path sprites 6, other GS-path primitives 140, native triangles 3611
gputime: exec 29.9/s cpu 7.65 gpu 4.83 ms | in-between 76.9/s cpu 3.13 gpu 6.51 ms (start 0.09 draw 4.31 display 2.11 restore 0.00) | frame image 48.4/s cpu 1.74 gpu 2.12 ms
gputime: per frame draws 210, GS-path sprites 5, other GS-path primitives 112, native triangles 2326
gputime: per in-between draws 255, GS-path sprites 5, other GS-path primitives 111, native triangles 2325
gputime: exec 29.9/s cpu 7.96 gpu 4.99 ms | in-between 82.3/s cpu 3.39 gpu 6.66 ms (start 0.09 draw 4.46 display 2.11 restore 0.00) | frame image 40.4/s cpu 1.35 gpu 2.10 ms
gputime: per frame draws 195, GS-path sprites 6, other GS-path primitives 114, native triangles 3035
gputime: per in-between draws 199, GS-path sprites 5, other GS-path primitives 105, native triangles 2696
adxt: start 0/1 (48000 Hz, 2 ch, 2991763 samples, loop 1) voice 0
gputime: exec 29.9/s cpu 14.35 gpu 7.21 ms | in-between 60.7/s cpu 5.69 gpu 6.97 ms (start 0.08 draw 5.08 display 1.81 restore 0.00) | frame image 30.4/s cpu 1.17 gpu 1.76 ms
gputime: per frame draws 322, GS-path sprites 5, other GS-path primitives 144, native triangles 6415
gputime: per in-between draws 337, GS-path sprites 5, other GS-path primitives 141, native triangles 6022
gputime: exec 29.9/s cpu 13.20 gpu 6.65 ms | in-between 72.8/s cpu 6.16 gpu 6.34 ms (start 0.07 draw 4.67 display 1.60 restore 0.00) | frame image 27.4/s cpu 0.58 gpu 1.58 ms
gputime: per frame draws 316, GS-path sprites 5, other GS-path primitives 126, native triangles 7105
gputime: per in-between draws 335, GS-path sprites 5, other GS-path primitives 125, native triangles 7092
gputime: exec 30.0/s cpu 10.21 gpu 5.48 ms | in-between 92.5/s cpu 5.37 gpu 6.84 ms (start 0.08 draw 4.92 display 1.84 restore 0.00) | frame image 21.0/s cpu 0.75 gpu 1.78 ms
gputime: per frame draws 259, GS-path sprites 5, other GS-path primitives 114, native triangles 5015
gputime: per in-between draws 278, GS-path sprites 5, other GS-path primitives 114, native triangles 4964
door: to 0/8 entry 0, animation 2 skipped (load screen)
gputime: exec 29.9/s cpu 10.50 gpu 5.64 ms | in-between 86.8/s cpu 4.67 gpu 6.57 ms (start 0.07 draw 4.72 display 1.78 restore 0.00) | frame image 26.9/s cpu 1.03 gpu 1.74 ms
gputime: per frame draws 254, GS-path sprites 5, other GS-path primitives 120, native triangles 5003
gputime: per in-between draws 275, GS-path sprites 5, other GS-path primitives 120, native triangles 4873
room: RM_0080 7356 KB expanded, 69078 KB of the room arena left
room: RM_0080 ready 20 frames after the door
gputime: exec 29.7/s cpu 16.27 gpu 8.67 ms | in-between 33.1/s cpu 6.50 gpu 7.26 ms (start 0.07 draw 5.63 display 1.56 restore 0.00) | frame image 46.0/s cpu 0.97 gpu 1.39 ms
gputime: per frame draws 301, GS-path sprites 9, other GS-path primitives 211, native triangles 9009
gputime: per in-between draws 515, GS-path sprites 10, other GS-path primitives 236, native triangles 9993
gputime: exec 30.0/s cpu 18.04 gpu 8.60 ms | in-between 34.0/s cpu 8.38 gpu 8.52 ms (start 0.06 draw 6.96 display 1.49 restore 0.00) | frame image 32.5/s cpu 0.96 gpu 1.57 ms
gputime: per frame draws 416, GS-path sprites 18, other GS-path primitives 295, native triangles 13075
gputime: per in-between draws 440, GS-path sprites 17, other GS-path primitives 296, native triangles 13084
gputime: exec 14.8/s cpu 17.86 gpu 7.90 ms | in-between 21.8/s cpu 7.57 gpu 7.14 ms (start 0.06 draw 5.71 display 1.37 restore 0.00) | frame image 14.0/s cpu 0.62 gpu 1.41 ms
gputime: per frame draws 415, GS-path sprites 16, other GS-path primitives 295, native triangles 13370
gputime: per in-between draws 559, GS-path sprites 16, other GS-path primitives 295, native triangles 13367
gputime: exec 25.5/s cpu 17.85 gpu 13.11 ms | in-between 40.4/s cpu 10.63 gpu 13.72 ms (start 0.09 draw 11.84 display 1.79 restore 0.00) | frame image 21.5/s cpu 0.03 gpu 1.73 ms
gputime: per frame draws 404, GS-path sprites 11, other GS-path primitives 295, nTICK = 524
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ative triangles 13339
gputime: per in-between draws 736, GS-path sprites 11, other GS-path primitives 295, native triangles 13339
