// Overlay functions and data the executable uses by address, under the
// overlay's own names, as in config/us/symbols_overlay_calls.txt. Only
// config/eu/main.yaml reads this file: the overlays' configs keep their own
// names for these addresses, and another overlay may be loaded there.

// names from the C of the modules this version builds (tools/version_symbols.py)
OVERLAY_AREA = 0x801E0890;
SAI_runArea = 0x801E7464; // type:func
OPEN_runBattleWithFriend = 0x801ED804; // type:func
KAW_freeTutorial = 0x801ECC98; // type:func
KAW_drawHandHints = 0x801ED990; // type:func
KAW_runDeckSelect = 0x801F2240; // type:func
KAW_runVersusIntro = 0x801F3CA4; // type:func
KAW_runResultScreen = 0x801F4B88; // type:func
KAW_runExpScreen = 0x801F6A18; // type:func
KAW_runPrizeScreen = 0x801F7DF0; // type:func
KAW_loadEffectArchive = 0x801F810C; // type:func
KAW_freeEffectArchive = 0x801F8180; // type:func
KAW_tickDuelMenu = 0x801F9A60; // type:func
KAW_initHudPanels = 0x801FA0FC; // type:func
KAW_freeHudPanels = 0x801FA370; // type:func
KAW_allocCardPolys = 0x801FA73C; // type:func
KAW_freeCardPolys = 0x801FA7D0; // type:func
KAW_createCursor = 0x801FA880; // type:func
KAW_freeCursor = 0x801FAC98; // type:func
KAW_initRing = 0x801FB5B8; // type:func
KAW_freeRing = 0x801FB65C; // type:func
KAW_renderRing = 0x801FB6BC; // type:func
KAW_resetBonusFlags = 0x801FBD74; // type:func
KAW_RESULT_SCREEN_STATE = 0x801FE510;
SUB_runPartnerEquipment = 0x801E73C4; // type:func
OPEN_runUserRegistration = 0x801E8B98; // type:func
EVO_runFusion = 0x801EB414; // type:func
SUB_runDeckEditor = 0x801EB480; // type:func
OPEN_runTitleScreen = 0x801EC840; // type:func
OPEN_runMemcardScreen = 0x801EDFF4; // type:func
OPEN_loadFriendSaves = 0x801EE218; // type:func
SAI_runWorldMap = 0x801F24A0; // type:func
OPEN_MEMCARD_CANCELLED = 0x801FA3C9; // type:u8
OPEN_findMovieFile = 0x801E2504; // type:func
OPEN_playMovie = 0x801E2EAC; // type:func
KAW_startTutorial = 0x801ECBB8; // type:func
END_runPlayerRecords = 0x801E1DC4; // type:func
KAW_rollPrizeCards = 0x801F7CF8; // type:func
KAW_uploadPartnerPortraits = 0x801F68D4; // type:func
KAW_renderCursor = 0x801FAD18; // type:func
KAW_resolveBattle = 0x801E902C; // type:func
KAW_checkDigivolveTarget = 0x801EC410; // type:func
KAW_checkAnyDigivolve = 0x801EC828; // type:func
KAW_setStatPenalty = 0x801ECA0C; // type:func
KAW_showTutorialMessage = 0x801ECD64; // type:func
KAW_tickTutorial = 0x801ECFFC; // type:func
KAW_tickCardCursor = 0x801EDE08; // type:func
KAW_openCardSelect = 0x801EE804; // type:func
KAW_closeCardSelect = 0x801EE860; // type:func
KAW_drawCardToHand = 0x801EE8A8; // type:func
KAW_discardCard = 0x801EE940; // type:func
KAW_placeDigimonFromHand = 0x801EEAF8; // type:func
KAW_returnDigimonToHand = 0x801EEB84; // type:func
KAW_returnPlayedCard = 0x801EEC18; // type:func
KAW_returnDpCardToHand = 0x801EED68; // type:func
KAW_playOnlineDeckTop = 0x801EEDFC; // type:func
KAW_playCardFromHand = 0x801EEE78; // type:func
KAW_chargeDpCard = 0x801EEF04; // type:func
KAW_redrawHand = 0x801EEF90; // type:func
KAW_undoDigivolve = 0x801EF0A0; // type:func
KAW_discardDpSlots = 0x801EF15C; // type:func
KAW_checkKnockout = 0x801EF248; // type:func
KAW_playEffect = 0x801F81B0; // type:func
KAW_playEffectOnOpponent = 0x801F8204; // type:func
KAW_checkDigimonBonuses = 0x801FC38C; // type:func
KAW_checkHandBonuses = 0x801FC628; // type:func
KAW_showBonusBanner = 0x801FD2EC; // type:func
KAW_countHandDigivolves = 0x801E291C; // type:func
KAW_simulateBattles = 0x801E35C0; // type:func
KAW_planDigivolves = 0x801E3DC4; // type:func
KAW_decideRedraw = 0x801E4210; // type:func
KAW_chooseDigimonToPlace = 0x801E48E4; // type:func
KAW_chooseDpCard = 0x801E5D74; // type:func
KAW_selectDigivolvePlan = 0x801E622C; // type:func
KAW_chooseDigivolveTarget = 0x801E6334; // type:func
KAW_planDigivolveOptions = 0x801E6724; // type:func
KAW_chooseDigivolveOption = 0x801E7400; // type:func
KAW_chooseAttack = 0x801E7448; // type:func
KAW_chooseSupportCard = 0x801E7CD0; // type:func
SUG_updateScreenCopyQuads = 0x801ED394; // type:func
SUG_runPolygonBattle = 0x801F14B4; // type:func
SUG_startTexAnim = 0x801E9558; // type:func
SUG_tickTexAnim = 0x801E98D8; // type:func
SUG_freeTexAnim = 0x801E9B88; // type:func
