// The executable eu's INTSEG was built for. It isn't SLES_039.00: INTSEG
// calls and reads that one where SLES_039.00 has other code (spawnTask at
// 0x80014C3C, not 0x80014B8C), a Japanese one with debug code (it names the
// tasks it spawns and prints to a debug text buffer). INTSEG's splat config
// and its link read these names instead of the executable's
// (config/eu/symbols.txt): jp's names, at that executable's addresses (jp's
// automatic names, D_8002A3E0 and the like, keep jp's address in the name),
// and the automatic names of what jp's executable doesn't have.

setTaskName = 0x80014B28; // type:func
getCurrentTaskId = 0x80014B34; // type:func
spawnTask = 0x80014C3C; // type:func
endTask = 0x80014C84; // type:func
exitTask = 0x80014D14; // type:func
waitFrames = 0x80014E8C; // type:func
addFrameCallback = 0x800164B8; // type:func
removeFrameCallback = 0x800164F0; // type:func
func_800184F0 = 0x800184F0; // type:func
func_80018F5C = 0x80018F5C; // type:func
freeHeapBlock = 0x8001A594; // type:func
freeHeapBlocksByTag = 0x8001A768; // type:func
loadFile = 0x8001B36C; // type:func
loadFileTagged = 0x8001B488; // type:func
uploadTimList = 0x8001B84C; // type:func
findPakChunk = 0x8001BE08; // type:func
truncatePakTextures = 0x8001BFA0; // type:func
stopScreenFade = 0x8001ECF8; // type:func
setScreenFadeParams = 0x8001ED08; // type:func
screenFadeTask = 0x8001ED3C; // type:func
runModelAnimationTask = 0x800229A0; // type:func
startModelAnimation = 0x80022B8C; // type:func
loadModelAnimation = 0x80022F48; // type:func
loadModelAnimationFile = 0x80022FB8; // type:func
applyAnimationFirstFrame = 0x80022FD8; // type:func
unloadAllModels = 0x8002347C; // type:func
loadModel = 0x80023714; // type:func
loadOmdModelFromDisc = 0x80023CD4; // type:func
renderSceneModels = 0x80023D28; // type:func
initScene3D = 0x800242FC; // type:func
runSceneCameraTask = 0x8002505C; // type:func
drawPageSpriteColored = 0x8002742C; // type:func
uploadKanjiString = 0x80028EEC; // type:func
formatSjisNumber = 0x80029328; // type:func
formatSjisNumberZeros = 0x80029450; // type:func
openKanjiPage = 0x8002A678; // type:func
closeKanjiPage = 0x8002A890; // type:func
playSoundEffect = 0x8002E3C8; // type:func
stopMusic = 0x8002E5B8; // type:func
playMusic = 0x8002E968; // type:func
resetPlayerData = 0x8002F4F4; // type:func
runWindowTask = 0x80030258;
freeScrollingBackground = 0x800336A0; // type:func
drawPrimDesc = 0x80034630; // type:func
clearCallbackSlots = 0x80034DA8; // type:func
runCallbackSlots = 0x80034E28; // type:func
allocPrimDescPackets = 0x800352D8; // type:func
KAW_createCursor = 0x8004B154; // type:func
KAW_initCursorShape = 0x8004B43C; // type:func
KAW_freeCursor = 0x8004B598; // type:func
KAW_drawCursorAt = 0x8004B5D0; // type:func
openMemcardScreenForNewGame = 0x80050378;
ClearImage = 0x8006857C; // type:func
bzero = 0x8006DDBC; // type:func
rand = 0x8006DE5C; // type:func
strcpy = 0x8006DFBC; // type:func
sprintf = 0x8006EB3C; // type:func
PLAYER_PROFILES = 0x80086018;
DEBUG_TEXT_LINES = 0x800907F8; // size:0x200
FRAME_INTERVAL = 0x80090A80;
GRAPHICS = 0x80090A88;
CAMERA_TARGET_MODEL = 0x80090B14;
PAD_STATES = 0x8009CE70;
SCENE_3D = 0x801DDF84;
D_801DEBF0 = 0x801DEBF0;
D_801E469C = 0x801E0294;
CALLBACK_SLOTS = 0x801E02A0; // size:0x28
CURRENT_CALLBACK_SLOT = 0x801E02C8;
OPTION_CARDS = 0x801E0308;
DIGIVOLVE_CARDS = 0x801E030C;
DIGIMON_CARDS = 0x801E0310;
