# Scenario (j): lose every life. Player never moves; Shot every 150 ticks restarts after each miss.
#@columns player_x,orb_x,orb_y,score,rem_lives,rem_bombs
seed 1
ticks 3500
0   none
40  shot
44  none
190 shot
194 none
340 shot
344 none
490 shot
494 none
640 shot
644 none
790 shot
794 none
940 shot
944 none
1090 shot
1094 none
1240 shot
1244 none
1390 shot
1394 none
1540 shot
1544 none
1690 shot
1694 none
1840 shot
1844 none
1990 shot
1994 none
2140 shot
2144 none
2290 shot
2294 none
2440 shot
2444 none
2590 shot
2594 none
2740 shot
2744 none
2890 shot
2894 none
3040 shot
3044 none
3190 shot
3194 none
3340 shot
3344 none
3490 shot
3494 none
