# Scenario (g): long play to reach the stage timer running low / HARRY UP. Player sweeps left and right; Shot restarts after a miss. Slim columns (long run).
#@columns stage_timer,frame_since_harryup,score,rem_lives
seed 1
ticks 2400
0   none
40  shot
44  none
60 left
120 right shot
126 right
190 none
260 left
320 right shot
326 right
390 none
460 left
520 right shot
526 right
590 none
660 left
720 right shot
726 right
790 none
860 left
920 right shot
926 right
990 none
1060 left
1120 right shot
1126 right
1190 none
1260 left
1320 right shot
1326 right
1390 none
1460 left
1520 right shot
1526 right
1590 none
1660 left
1720 right shot
1726 right
1790 none
1860 left
1920 right shot
1926 right
1990 none
2060 left
2120 right shot
2126 right
2190 none
2260 left
2320 right shot
2326 right
2390 none
