# Build output
build/
build-cov/
*.o
*.a

# Generated frames, extracted art and dumps
frames/
coverage/
extracted/
*.mem
*.ppm
*.pal
*.idx
*.dro

# The installed game (untracked, read-only) — includes its captures
# (data/smk-captures, data/title-captures, data/k11-captures)
data/

# Deliberately untracked copies of the game's own bytes
port/tests/ghidra_data.bin

# Tooling state
_tools/ghidra_proj/
__pycache__/
.pytest_cache/
.worktrees/
.claude/worktrees/
.superpowers/

# macOS
.DS_Store
