# your own game files and what's made from them (building from source puts them here)
input/
extracted/
generated/
generated-*/
generated[0-9]*/
/rando/
# Nintendo fonts (users import their own; only the README ships)
/fonts/*
!/fonts/README.md
# build output, caches, saves and settings
build/
/cache/
save/
/larecomp.ini
/gamecontrollerdb.txt
# tools and Python environments (machine-specific)
tools/venv/
venv/
__pycache__/
.DS_Store

# texture dumps and HD packs (game art: users make their own)
/textures/*
!/textures/prompts/
/mods/
# Private battle UI resource generated from the player's game; never distribute.
/assets/xbox_attack_layout/
/tools/hdtools/
# Claude Code: machine-specific notes
CLAUDE.local.md
# Intel XeSS SDK runtime binaries & samples (fetched automatically by tools/za/dist.sh)
third_party/xess/bin/
third_party/xess/samples/
third_party/xess/doc/

# screenshots taken in game (F10): game images, never committed
/screenshots/
.novel/
