# The console's own pad, measured on the R36S (SDL 3.4.18, 2026-11-12).
#
# SDL's mapping for an unlisted pad stops at the triggers (b0..b7) and leaves Select/Start
# unmapped; on the console there is no keyboard, and the in-game menu (F10 / Start) is where
# "Level select" and "Quit game" live, so no START event meant no way out of a level.
#
# Measured with `mbn_r36s_probe --buttons` while each button was pressed: Start 13, Select 12,
# d-pad up 8, down 9, left 10, right 11, L1 4. The d-pad order is SDL's guess and it matches the
# hardware; only Select and Start had to be added.
1900bb3e4b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,dpup:b8,dpdown:b9,dpleft:b10,dpright:b11,back:b12,start:b13,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
