# Scenes that stay 4:3 in a wide window (include/pc_wide.h: pcWideOptOut; built
# into port/src/gpu/wide.c, XG_WIDE_OPTOUT=<file> reads another list).
# A 4:3 picture gets the widefill= sides (bars, zoom or blur).
#
# <kind> <id> <reason>
# kind: field (id: the field number, gameState.m231A_fieldID & 0xFFF)
#
# Empty by the user's choice: the ten rooms the wide sweep listed
# (fields 14, 27, 39, 81, 305, 306, 307, 514, 609, 677: painted pictures,
# cockpit and cabin views, map screens that end at the 4:3 edges) are drawn
# wide anyway, with whatever lies beyond their edges (mostly black void, as in
# the gear cockpits). The sweep's notes: work/agents/PORT_DISPLAY/wide-field/.
