// Battle overlay globals and functions the battle loader names.

// ---- Noah names (naming pass, work/naming) ----
battleSetupStringInPolyFT4Large = 0x80076A10;
battleSetupStringInPolyFT4Small = 0x80076A6C;
battleSetupTextPoly = 0x80076C34;
loadBattleCharacterPortraits = 0x80078310;
battleGetSlotStatus = 0x80078508;
getEntityToFace = 0x800841E0;
getDirectionBetween2BattleEntities = 0x80085310;
bitmaskCharacterCheck = 0x80089C9C;
mechaInitEnvironmentMechaMesh = 0x800A8BF0;
initMechaTransforms1_battle = 0x800AA898;
initMechaAnimation_battle = 0x800AA934;
sampleBattleTerrainHeight = 0x800BA8F4;
allocateBattleSpriteActor = 0x800BA984;
createMechaLoadingTask = 0x800BB760;
battleCommandsSetups = 0x800C20F0;
party1C_InitialValues = 0x800C3234;
partyMemberSpritesOffset = 0x800C3254;
mainBattleSpriteCallback_phase5Var = 0x800C35D8;
battleMechaInitVar2 = 0x800C3D0C;
needBattleEventOverlay = 0x800C3D48;
battleEnvBackgroundPolys = 0x800C3D50;
battleMoveCommands = 0x800C3DA0;
battleConfigFile2 = 0x800C3DD0;
currentBattleSpecificStrings = 0x800C3DDC;
battleConfigFile3 = 0x800C3DEC;
battleG3 = 0x800C3E24;
environmentModelConfigs = 0x800C3E38;
battleMonsterMapping = 0x800C3E3D;
environmentModelBlocks = 0x800C3E48;
itemLabelsIds = 0x800C3E5C;
battle800c3ea0 = 0x800C3EA0;
battleVar0 = 0x800C3EA4;
battleVar2 = 0x800C3EAC;
battleVisualEntities = 0x800C3EB4;
battleRunningVar1 = 0x800C48EA;
drawBattleMode1Disabled = 0x800C492A;
battleOddOrEven = 0x800CCB34;
battleEntities = 0x800CCCE8;
battleEffectBF = 0x800D2C9E;
battleGetSlotStatusSub_current28Index = 0x800D2CAA;
battleCharacters = 0x800D2D24;
battleVar1 = 0x800D2D28;
bBattleTickMode1 = 0x800D2DC0;
isBattleSlotFilled = 0x800D2DCC;
battleFont = 0x800D2F5C;
battleTerrainSearchGeneration = 0x800D2F64;
battle800d2fc0 = 0x800D2FC0;
isBattleAnEvent = 0x800D2FC4;
battleSlotLayout = 0x800D301C;
battlePartyLayoutType = 0x800D3280;
battleForceOnGear = 0x800D3294;
apConfigArray = 0x800D32A0;
battleTerrainVertices = 0x800D3344;
battleTerrainTriangleCount = 0x800D3348;
battleMechaInitData = 0x800D3364;
playerLoadingCommands = 0x800D33E8;
monstersScriptsEntities = 0x800D3400;
currentBattleLoaderTransitionEffect = 0x800D36B8;
battleTerrainTriangles = 0x800D39CC;
bBattleTickMode0 = 0x800D39E0;
battleAttackNameStrings = 0x800D39F0;
batteLoaderPhase1_0 = 0x801E4048; // type:func
batteLoaderPhase1_1 = 0x801E4160; // type:func
loadEnemies = 0x801E4870; // type:func
batteLoaderPhase1_3 = 0x801E4AC0; // type:func
initBattleInventory = 0x801E4CD0; // type:func
batteLoaderPhase2_1 = 0x801E4E7C; // type:func
batteLoaderPhase2_2 = 0x801E5014; // type:func
loadPartyMembers = 0x801E5384; // type:func
battleLoaderTick = 0x801E5840; // type:func
batteLoaderPhase3_0_sub0 = 0x801E5924; // type:func
setupBattleVar0Polys = 0x801E5D2C; // type:func
renderItemTargetsLabels = 0x801E5E78; // type:func
batteLoaderPhase3_0_sub1 = 0x801E5EE8; // type:func
batteLoaderPhase3_0 = 0x801E6290; // type:func
batteLoaderPhase3_1 = 0x801E62B8; // type:func
loadBattleSpriteVram = 0x801E6314; // type:func
createEnemiesBattleSprites = 0x801E6710; // type:func
createBattleSpriteActor = 0x801E67A4; // type:func
setupPlayerSpriteLoadingCommands = 0x801E693C; // type:func
startPlayableCharactersJumpToPosition = 0x801E6A4C; // type:func
createBattlePlayerSpriteActors = 0x801E6AC4; // type:func
mainBattleSpriteCallback_phase6 = 0x801E6C80; // type:func
mainBattleSpriteCallback_phase5 = 0x801E6D34; // type:func
mainBattleSpriteCallback_phase4 = 0x801E6D6C; // type:func
mainBattleSpriteCallback_phase3 = 0x801E6E48; // type:func
mainBattleSpriteCallback_phase2 = 0x801E6F00; // type:func
mainBattleSpriteCallback_phase1 = 0x801E6FEC; // type:func
createBattleSpriteLoadingTaskSub = 0x801E7098; // type:func
loadBattleEnvironment = 0x801E7210; // type:func
initBattleTerrain = 0x801E7EC4; // type:func
battleLoaderUpdateMode1 = 0x801E8588; // type:func
battlePartyFileMapping = 0x801E95BC;
battleSpriteWidthPerCharacter = 0x801E962C;
battleSpriteX = 0x801E9638;
characterIdToTargetBitmask = 0x80089C08;
allocateTextureRamForText = 0x8008AC00;
drawBattleHorizonBackdrop = 0x800A4DB8;
allocateBattleHeap = 0x8008ABB8;
updateMechAnimSub1_battle = 0x8009EF3C;
createBattleStartEffect = 0x801E8DB8; // type:func
initMechaForBattle = 0x800BB350;
unknownMonsterStatus0 = 0x800C3D18;
battleEventMenuEnabled = 0x800C3D5C;
createBattleSpriteLoadingTask = 0x801E62E0; // type:func
processBattleEnvTextures = 0x801E70E8; // type:func
initPartyBattleStats = 0x80097D5C;
initForcedGearBattlePartyStats = 0x8009B098;
setBattleMechaVar2 = 0x800B14B8;
uploadBattleLoaderTexture = 0x801E6DC8; // type:func
createBattleHorizon = 0x801E7914; // type:func
updateBattleTileEffect = 0x801E7F4C; // type:func
drawBattleTileEffectTask = 0x801E8088; // type:func
renderBattleTileEffect = 0x801E80B4; // type:func
freeBattleTileEffect = 0x801E827C; // type:func
deleteBattleTileEffectTask = 0x801E82B0; // type:func
createBattleTileEffect = 0x801E82EC; // type:func
initBattleTileEffect = 0x801E8320; // type:func
battleLoaderUpdateMode4 = 0x801E893C; // type:func
updateBattleWaveEffect = 0x801E8964; // type:func
renderBattleWaveEffect = 0x801E8A64; // type:func
freeBattleWaveEffect = 0x801E8D48; // type:func
deleteBattleWaveEffectTask = 0x801E8D7C; // type:func
initBattleWaveEffect = 0x801E8DF0; // type:func
battleLoaderUpdateMode2 = 0x801E91E8; // type:func
battleLoaderUpdateMode3 = 0x801E9594; // type:func
battleEventEndBattleFlag = 0x800C3D44;
battleAmmoItemIds = 0x800C3D70;
battleEnvTextureRectH = 0x800C3EA8;
battleBssBlock = 0x800C3EB0;
battleEnvTextureRectW = 0x800D2D2C;
battleEnvTextureRectX = 0x800D2D30;
battleEnvTextureRectY = 0x800D2D34;
battleEventIsRunningFlag = 0x800D2D50;
battleSpriteBundle = 0x800D2D54;
battleEnvColliderCount = 0x800D2FC8;
battleEnvColliders = 0x800D2FD0;
battleItemNameStrings = 0x800D329C;
battleMechas = 0x800D3368;
battleEnvColorAnim = 0x800D3600;
battleAmmoItemCounts = 0x800D3688;
battleSpriteLoadTempBuffer = 0x800D39C8;
battleItemStartIds = 0x800D2FE4;
battleEventMoviePending = 0x800D3338;
isBattleTileEffectMode4 = 0x801E963C;
battleTileShardVertsTopLeft = 0x801E9640;
battleTileShardVertsBottomRight = 0x801E9658;
isBattleWaveEffectMode3 = 0x801E9680;
battleWaveTriVertsTopLeft = 0x801E9684;
battleWaveTriVertsBottomRight = 0x801E969C;
battleLoaderTexture = 0x801E96B4;
battleTileEffectOT = 0x801E96B8;
battleWaveEffectOT = 0x801E96BC;
