// ---- Noah names (naming pass, work/naming) ----
getCustomPolySubBufferSize = 0x800B16A4;
copyCustomPolySubBuffer = 0x800B1720;
computeDirectionAngles = 0x800C0828;
fxModelShatter_delete = 0x801FC074; // type:func
fxModelShatter_update = 0x801FC0CC; // type:func
fxModelShatter_draw = 0x801FC1A8; // type:func
createFxModelShatter = 0x801FC4C4; // type:func
battleBssBlock = 0x800C3EB0;
fxModelShatterOrigin = 0x801FCE14;
