// ---- Noah names (naming pass, work/naming) ----
battleHandleInput = 0x80089CCC;
openMusicBattleFolder = 0x8008AB70;
battleRenderStructs = 0x800C4A20;
pCurrentBattleRenderStruct = 0x800CCB00;
battleInputButton = 0x800D3014;
battleDebugSelector = 0x801E0A34; // type:func
battleDebugSelectorLines = 0x801E1D40;
battleDebugSelectorCharacterNames = 0x801E1D50;
battleDebugSelectorGearMapping = 0x801E1D80;
battleDebugSelectorOmniGearMapping = 0x801E1D90;
battleDebugSelectorTableValues = 0x801E1DA0;
battleDebugSelectorIsCellEnabled = 0x801E1DD0;
battleDebugSelectorInit = 0x801E0124; // type:func
battleDebugSelectorMainLoop = 0x801E0238; // type:func
allocateBattleHeap = 0x8008ABB8;
battleSetDebugInventory = 0x8009B1E4;
battleDebugSelectorMusicBuffer = 0x800D39D8;
