// Battle overlay globals the debugger reads by name.

// ---- Noah names (naming pass, work/naming) ----
battleVar2 = 0x800C3EAC;
battleCurrentDamages = 0x800C3FE8;
battleScriptContext = 0x800D2E5C;
battleCameraEye = 0x800D3354;
battleCameraAt = 0x800D335C;
monstersScriptsEntities = 0x800D3400;
setBattleCameraMode = 0x800BC2F0;
drawBattleDebugTextPages = 0x8028022C; // type:func
moveDebugCameraEye = 0x80280844; // type:func
moveDebugCameraAt = 0x80280960; // type:func
writeBattleHeapDump = 0x80281F98; // type:func
updateBattleDebugger = 0x80280A9C; // type:func
reinitDebugFontOnPadPress = 0x8028103C; // type:func
updateDebugHeapViewer = 0x802810C4; // type:func
updateDebugLoadMeter = 0x80281330; // type:func
drawDebugMeterNeedle = 0x802813F4; // type:func
drawDebugMeterTick = 0x802814F8; // type:func
drawDebugMeterPeakLine = 0x802815E8; // type:func
drawDebugLoadMeter = 0x802816AC; // type:func
createDebugLoadMeter = 0x802818C4; // type:func
printLoadedWdsList = 0x8028191C; // type:func
updateDebugModelEditor = 0x80281980; // type:func
dumpBattleHeap = 0x80281FD8; // type:func
debugModelEditorActor = 0x800C3568;
battleBssBlock = 0x800C3EB0;
debugHeapViewerEnabled = 0x80282034;
debugPerfInfoEnabled = 0x80282038;
debugCameraViewEnabled = 0x80282040;
debugGeomOffsetToggle = 0x80282044;
debugHeapViewerFlags = 0x8028205C;
debugHeapViewerScroll = 0x80282060;
debugHeapViewerRepeatDelay = 0x80282064;
debugHeapViewerCount = 0x80282068;
debugLoadMeterNeedleVerts = 0x8028206C;
debugModelEditorShift = 0x802820BB;
debugModelEditorControlMode = 0x802820BC;
debugModelEditorControlModeNames = 0x802820C0;
battleHeapDumpCount = 0x802820D4;
strBattleHeapDumpPath = 0x802820D8;
debugCameraFrameCounter = 0x802820EC;
battleCameraBlock = 0x800D309C;
